void updateAttackSelection() { if (!GameBattleUnitAttackSelection.instance.IsShow) { return; } if (confirm) { confirm = false; //attack if (!GameBattleUnitAttackSelection.instance.checkCell(GameBattleCursor.instance.PosX, GameBattleCursor.instance.PosY)) { return; } GameBattleUnit defencer = GameBattleUnitManager.instance.getUnit(GameBattleCursor.instance.PosX, GameBattleCursor.instance.PosY); GameBattleUnit attacker = GameBattleSelection.instance.SelectionUnit; if (defencer != null && attacker != null) { if (attacker.UnitCampType != defencer.UnitCampType) { GameTouchCenterUI.instance.unShowUI(); GameBattleAttackResult.instance.PhysicalAttack(attacker, defencer, GameBattleAttackResultSide.Right, onAttackOver); attacker.setDirection(defencer.PosX, defencer.PosY); attacker.move(); GameBattleCursor.instance.unShow(); GameBattleUnitAttackSelection.instance.unShow(); GameBattleUnitActionUI.instance.unShowFade(); } } return; } if (cancel) { cancel = false; GameBattleCursor.instance.unShow(); GameBattleUnitAttackSelection.instance.unShow(); GameBattleUnitActionUI.instance.show(); GameBattleUnitActionUI.instance.enable(true); GameBattleUnitActionUI.instance.showFade(); return; } }