void updateItemUI() { if (!GameBattleItemUI.instance.IsShow) { return; } if (confirm) { confirm = false; GameItem item = GameBattleItemUI.instance.getSelectionItem(); int itemSlot = GameBattleItemUI.instance.Selection; GameBattleUnit unit = GameBattleSelection.instance.SelectionUnit; if (item == null) { return; } switch (GameBattleItemUI.instance.Mode) { case GameBattleUnitActionItemMode.Use: { GameBattleUnitItemSelection.instance.showUse(unit.PosX, unit.PosY, item, unit.UnitCampType, true); GameBattleCursor.instance.moveTo(GameBattleUnitItemSelection.instance.AttackCell.x, GameBattleUnitItemSelection.instance.AttackCell.y, GameBattleCursor.SpeedX / 2, GameBattleCursor.SpeedY / 2, true, onCursorMoveOver, false); GameBattleItemUI.instance.unShowFade(); GameBattleUnitActionItemUI.instance.unShowFade(); GameBattleUnitActionUI.instance.unShowFade(); } break; case GameBattleUnitActionItemMode.Give: { GameBattleUnitItemSelection.instance.showGive(unit.PosX, unit.PosY, GameDefine.INVALID_ID, 1, GameAttackRangeType.Circle, 0, unit.UnitCampType, true); GameBattleItemUI.instance.unShowFade(); GameBattleUnitActionItemUI.instance.unShowFade(); GameBattleUnitActionUI.instance.unShowFade(); } break; case GameBattleUnitActionItemMode.Equip: { unit.equipItem(item); GameBattleItemUI.instance.setData(unit, GameBattleItemUI.instance.Mode); if (GameEquipInfoUI.instance.IsShow) { GameEquipInfoUI.instance.unShowFade(); } } break; case GameBattleUnitActionItemMode.Drop: { if (GameBattleItemUI.instance.IsShowAskUI) { GameBattleItemUI.instance.unShowAskUI(); if (GameBattleItemUI.instance.IsOKAskUI) { // drop item unit.removeItem(itemSlot); GameBattleItemUI.instance.setData(unit, GameBattleItemUI.instance.Mode); } } else { GameBattleItemUI.instance.showAskUI(); } } break; } return; } if (cancel) { cancel = false; if (GameBattleItemUI.instance.IsShowAskUI) { GameBattleItemUI.instance.unShowAskUI(); return; } GameEquipInfoUI.instance.unShowFade(); GameBattleItemUI.instance.unShowFade(); GameBattleUnitActionItemUI.instance.show(); GameBattleUnitActionItemUI.instance.showFade(); GameBattleUnitActionUI.instance.show(); GameBattleUnitActionUI.instance.enable(false); GameBattleUnitActionUI.instance.showFade(); return; } moveItemUI(); }