public void showUnits(int parm, int check) { bool b = false; GameBattleMan[] Man = GameBattleManager.instance.ActiveBattleStage.Man; GameBattleStage stage = GameBattleManager.instance.ActiveBattleStage; for (int i = 0; i < Man.Length; i++) { GameBattleMan man = Man[i]; if (man.EventParm1 == parm) { GameBattleUnit unit = GameBattleUnitManager.instance.getUnit(i); // if ( unit.IsKilled ) // { // unit.initHPMP(); // GameBattleXY xy = stage.XY[ i ]; // unit.setPos( xy.X , xy.Y ); // } if (unit.IsAlive) { unit.setPos(stage.XY[unit.BattleManID].X, stage.XY[unit.BattleManID].Y); } GameUnitMove unitMove = GameUnitMoveTypeData.instance.getData(unit.MoveType); GameBattleUnit unit1 = GameBattleUnitManager.instance.getUnit(unit.PosX, unit.PosY); if (check == 1 && unit != unit1 && unit1 != null) { GameBattlePathFinder.instance.findNearPos(unit.PosX, unit.PosY, unitMove.block); unit.setPos(GameBattlePathFinder.instance.nearPosX, GameBattlePathFinder.instance.nearPosY); } if (check == 1 && GameBattlePathFinder.instance.isBlockPos(unit.PosX, unit.PosY, unitMove.block, unit)) { GameBattlePathFinder.instance.findNearPos(unit.PosX, unit.PosY, unitMove.block); unit.setPos(GameBattlePathFinder.instance.nearPosX, GameBattlePathFinder.instance.nearPosY); } unit.IsShow = true; // unit.IsActed = true; if (unit.IsKilled) { unit.IsKilled = false; unit.setAlpha(1.0f); unit.gameObject.SetActive(true); } unit.updateAlive(); unit.playAnimationBattle(GameAnimationType.Stand, GameAnimationDirection.South, null); unit.updateInteam(); // if ( !b && GameBattleTurn.instance.Turn > 1 ) // { // if ( GameUserData.instance.Stage == 12 && parm == 4 ) // { // // stage 12 bug // continue; // } // // b = true; // // GameBattleCursor.instance.show(); // GameBattleCursor.instance.moveTo( unit.PosX , unit.PosY , // GameBattleCursor.SpeedX , GameBattleCursor.SpeedY , // onShowUnitOver ); // } } } GameBattleUnitManager.instance.resetEnemyAI(); if (!b) { onShowUnitOver(); } }