public void EnemyBack() { GameObject[] enemyFours = new GameObject[3]; enemyFours = GameObject.FindGameObjectsWithTag("enemy4"); for (int i = 0; i < enemyFours.Length; i++) { enemyFours[i].GetComponent <Transform>().rotation = GalagaHelper.enemyFourOrigRotation; if (i > 0) { SimplePool.Despawn(enemyFours[i]); enemyFours[i].transform.parent = null; } } GalagaHelper.RemoveScorpionPaths(); GameObject.FindGameObjectWithTag("MainFormation").GetComponent <MainEnemyFormation>().isEnemy1Done = true; GalagaHelper.isScorpionAttackOn = false; //Debug.Log("Enemy 4 orig rotation".Colored(Colors.red)); }