void Update() { #region SetBeginningText // Set the player text to show like Galaga if (GalagaHelper.RoundNumber == 1) { GalagaHelper.TimeToSpawn = Time.time; GalagaHelper.StartTime = Time.time; } else { GalagaHelper.TimeToSpawn = Time.time - GalagaHelper.StartTime; Debug.Log("Time to Spawn: ".Colored(Colors.red) + GalagaHelper.TimeToSpawn.ToString() + " Time since loaded: ".Colored(Colors.red) + Time.timeSinceLevelLoad); } //Debug.Log(GalagaHelper.TimeToSpawn.ToString().Bold()); if (GalagaHelper.TimeToSpawn > 0f && GalagaHelper.TimeToSpawn < 2.0f) { //Debug.Log("See player text?".Bold()); // show player1 first playerText.SetActive(true); playerTextHigh.SetActive(false); } else if (GalagaHelper.TimeToSpawn > 2.0f && GalagaHelper.TimeToSpawn < 3.5f) { // show round title same place // Debug.Log("See player text?".Bold()); playerText.SetActive(false); roundText.transform.position = playerText.transform.position; roundText.SetActive(true); } else if (GalagaHelper.TimeToSpawn > 3.5f && GalagaHelper.TimeToSpawn < 5.3f) { //Debug.Log("See player text?".Bold()); // Show both playerText.transform.position = playerTextHigh.transform.position; playerText.SetActive(true); roundText.SetActive(true); } else { playerText.SetActive(false); roundText.SetActive(false); isTextDone = true; //Debug.Log("isTextDone eq true"); //timeBetweenSpawn = 0; } #endregion if (GalagaHelper.JustSpawned == 8) { form1.GetComponent <EnemySpawner>().isFull = true; Debug.Log("Form 1 Full".Colored(Colors.green).Bold()); } else if (GalagaHelper.JustSpawned == 16) { form2.GetComponent <EnemySpawner>().isFull = true; this.secondWaveFinished = true; Debug.Log("Form 2 Full".Colored(Colors.green).Bold()); } else if (GalagaHelper.JustSpawned == 24) { form3.GetComponent <EnemySpawner>().isFull = true; this.thirdWaveFinished = true; Debug.Log("Form 3 Full".Colored(Colors.green).Bold()); } else if (GalagaHelper.JustSpawned == 32) { form4.GetComponent <EnemySpawner>().isFull = true; this.fourthWaveFinished = true; Debug.Log("Form 4 Full".Colored(Colors.green).Bold()); } else if (GalagaHelper.JustSpawned == 40) { form5.GetComponent <EnemySpawner>().isFull = true; Debug.Log("Form 5 Full".Colored(Colors.green).Bold()); } //Debug.Log("Time to Spawn: " + GalagaHelper.TimeToSpawn.ToString().Italics()); //Debug.Log(GalagaHelper.CurrentRoundPhase.ToString().Bold()); //Debug.Log("Player lives: ".Bold() + GalagaHelper.numOfPlayers.ToString().Bold()); if (GalagaHelper.CurrentRoundPhase == GalagaHelper.Formations.Round1Phase2 && GalagaHelper.TimeToSpawn > 8.0f) // && GalagaHelper.TimeToSpawn > 11.0f { //GameObject pt2 = GameObject.FindGameObjectWithTag("phase2").gameObject; Debug.Log("Round2 enabled".Colored(Colors.purple)); form2.GetComponent <EnemySpawner>().enabled = true; if (form2.GetComponent <EnemySpawner>().isFormationUp) { Debug.Log("form2 isFormationUp == True; Enemies Just: ".Bold() + GalagaHelper.JustSpawned + " Enemies Spawned: ".Bold() + GalagaHelper.EnemiesSpawned); GalagaHelper.CurrentRoundPhase += 1; if (GalagaHelper.RoundNumber == 2) { form2.GetComponent <EnemySpawner>().SpawnUntilFull(); } } } else if (GalagaHelper.CurrentRoundPhase == GalagaHelper.Formations.Round1Phase3 && secondWaveFinished && GalagaHelper.TimeToSpawn > 15f) //&& GalagaHelper.TimeToSpawn > 15 { //Debug.Log("Round3 enabled".Colored(Colors.purple)); form3.GetComponent <EnemySpawner>().enabled = true; Debug.Log("Round3 enabled. form3 isFormationUp: " + form3.GetComponent <EnemySpawner>().isFormationUp); if (form3.GetComponent <EnemySpawner>().isFormationUp) { GalagaHelper.CurrentRoundPhase += 1; if (GalagaHelper.RoundNumber == 2) { form3.GetComponent <EnemySpawner>().SpawnUntilFull(); } } } else if (GalagaHelper.CurrentRoundPhase == GalagaHelper.Formations.Round1Phase4 && thirdWaveFinished && GalagaHelper.TimeToSpawn > 19f) //&& GalagaHelper.TimeToSpawn > 20 { Debug.Log("Round4 enabled".Colored(Colors.purple)); form4.GetComponent <EnemySpawner>().enabled = true; if (form4.GetComponent <EnemySpawner>().isFormationUp) { GalagaHelper.CurrentRoundPhase += 1; if (GalagaHelper.RoundNumber == 2) { form4.GetComponent <EnemySpawner>().SpawnUntilFull(); } //thirdWaveFinished = false; } } else if (GalagaHelper.CurrentRoundPhase == GalagaHelper.Formations.Round1Phase5 && fourthWaveFinished && GalagaHelper.TimeToSpawn > 24.0f) //&& GalagaHelper.TimeToSpawn > 18 { Debug.Log("Round5 enabled".Colored(Colors.purple)); form5.GetComponent <EnemySpawner>().enabled = true; GalagaHelper.PrintAllGhostObjects(); Debug.Log("Deleting all ghosts.".Colored(Colors.green)); Invoke("StartEnemyAttack", 5.0f); //moveFormation = true; fourthWaveFinished = false; if (GalagaHelper.RoundNumber == 2) { form5.GetComponent <EnemySpawner>().SpawnUntilFull(); } } // Move formation left and right if (moveFormation) { #region MoveCode //if (isMovingRight) //{ // transform.position += Vector3.right * speed * Time.deltaTime; //} //else //{ // transform.position += Vector3.left * speed * Time.deltaTime; //} //float rightEdgeOfFormation = transform.position.x + (0.5f * width); //float leftEdgeOfFormation = transform.position.x - (0.5f * width); //if (leftEdgeOfFormation < xMin) //{ // isMovingRight = true; //} //else if (rightEdgeOfFormation > xMax) //{ // isMovingRight = false; //} #endregion if (!GalagaHelper.isPlayerCaptured) { GalagaHelper.SetAttackinMotion(); } } if (enemyAttacks == 0) { enemyAttacks = 1; isEnemy1Done = true; isEnemy2Done = true; isEnemy3Done = true; } if (enemy1Picked && isEnemy1Done == true) { Debug.Log("Enemy1 called to attack".Bold()); PickRandomEnemyOne(); enemy1Picked = false; isEnemy1Done = false; } if (enemy2Picked && isEnemy2Done == true) { Debug.Log("Enemy2 called to attack".Bold()); PickRandomEnemyTwo(); enemy2Picked = false; isEnemy2Done = false; } if (enemy3Picked && isEnemy3Done == true) { Debug.Log("Enemy3 called to attack".Bold()); PickRandomEnemyThreeAttack(); enemy3Picked = false; isEnemy3Done = false; } //Debug.Log("player captured " + GalagaHelper.isPlayerCaptured + " Starfield paused: " + starfield.isPaused); // If found a player captured then set ready text. if (GalagaHelper.isPlayerCaptured == true) { if (isReadyDone == false) { // turn on Ready text // Pause starfield if (!isPlayerReady) { readyText.SetActive(true); starfield.Pause(); //Debug.Log("Paused starfield"); } else if (isPlayerReady) // player is ready now get rid of readyText { readyText.SetActive(false); //Debug.Log("Starfield Unpaused".Colored(Colors.green)); starfield.Play(); isPlayerReady = false; isReadyDone = true; GalagaHelper.isPlayerCaptured = false; //GameObject player = GameObject.FindGameObjectWithTag("Player").gameObject; //player.GetComponent<Renderer>().enabled = true; //player.GetComponent<MeshCollider>().enabled = true; isEnemy1Done = true; isEnemy2Done = true; isEnemy3Done = true; } } } }