private void Update() { if (Input.GetKeyDown(KeyCode.KeypadEnter) || Input.GetKeyDown(KeyCode.Return)) { SceneManager.LoadScene(GalagaHelper.GetScene(Scene.Stage)); } }
public void LoadGameOverScene() { SceneManager.LoadScene(GalagaHelper.GetScene(Scene.GameOver)); }
private static void LoadStage() { SceneManager.LoadScene(GalagaHelper.GetScene(Scene.Stage1)); }