public void Tick() { while (Running) { if (GameState == STATE.MAP) { Display(Level.getDisplay()); } else if (GameState == STATE.MENU) { Display(Menu.Display()); } if (Inputs.Count > 4) { handleInputs(4); } else { handleInputs(Inputs.Count); } } }
public void Tick() { while (Running) { if (GameState == STATE.MAP) { Display(Level.getDisplay()); } else if (GameState == STATE.MENU) { Display(Menu.Display()); } if (Inputs.Count > 4) { handleInputs(4); } else { handleInputs(Inputs.Count); } } }