private void btn_Register_Click(object sender, EventArgs e) { verificare(); if (GUIController.isValidEmail(textEmail.Text)) { User user = new User(); user.Email = textEmail.Text; user.FullName = textFullName.Text; user.Password = GUIController.encrypt(textPassword.Text); UserDao.register(user); if (GUIController.checkRegisterSucces == true) { // Dashboard.Instance.PnlContainer.Controls["UserRegister"].Dispose(); textEmail.Clear(); textFullName.Clear(); textPassword.Clear(); UserLogin login = new UserLogin(); login.Dock = DockStyle.Fill; Dashboard.Instance.PnlContainer.Controls.Add(login); Dashboard.Instance.PnlContainer.Controls["UserLogin"].BringToFront(); } else { textPassword.Clear(); textEmail.Clear(); } } else { MessageBox.Show("Email-ul nu este intr-un format valid", "Atentionare", MessageBoxButtons.OK, MessageBoxIcon.Warning); textEmail.Clear(); } }
public TextParserComponent(GUIController guiController, AGSEditor agsEditor) : base(guiController, agsEditor) { RecreateDocument(); _guiController.RegisterIcon(ICON_KEY, Resources.ResourceManager.GetIcon("textparser.ico")); _guiController.ProjectTree.AddTreeRoot(this, TOP_LEVEL_COMMAND_ID, "Text Parser", ICON_KEY); }
void Start() { this.restartController = new RestartController(this, this.dataCenter, this.inputProviderPlayer1); movementeControllerPlayer1 = new MovementController(this.inputProviderPlayer1, this.moverPlayer1, this); movementeControllerPlayer2 = new MovementController(this.inputProviderPlayer2, this.moverPlayer2, this); shootControllerPlayer1 = new ShootController(inputProviderPlayer1, dataCenter.fireRate, dataCenter.laser1, dataCenter.ship1, this); shootControllerPlayer2 = new ShootController(inputProviderPlayer2, dataCenter.fireRate, dataCenter.laser2, dataCenter.ship2, this); defenseControllerPlayer1 = new DefenseController(inputProviderPlayer1, dataCenter.ship1, dataCenter.tower1, dataCenter.barrier1, dataCenter.towerPrice, dataCenter.barrierPrice, dataCenter.pointPlayer1, this); defenseControllerPlayer2 = new DefenseController(inputProviderPlayer2, dataCenter.ship2, dataCenter.tower2, dataCenter.barrier2, dataCenter.towerPrice, dataCenter.barrierPrice, dataCenter.pointPlayer2, this); ///-------------------------------------------------------------------------------------------------- ///Criadas por Lael this.colliderControllerPlayer1 = new ColliderController(this.dataCenter.colliderCheckerPlayer1, this.dataCenter.lifePlayer1, this.pointsPlayer2, this); this.colliderControllerPlayer2 = new ColliderController(this.dataCenter.colliderCheckerPlayer2, this.dataCenter.lifePlayer2, this.pointsPlayer1, this); this.gameOverController = new GameOverController(this.dataCenter.lifePlayer1, this.dataCenter.lifePlayer2, this); ///-------------------------------------------------------------------------------------------------- this.guiControllerPlayer1 = new GUIController(dataCenter.guiContainerPlayer1.points, dataCenter.guiContainerPlayer1.healh, dataCenter.pointPlayer1, dataCenter.lifePlayer1, this); this.guiControllerPlayer2 = new GUIController(dataCenter.guiContainerPlayer2.points, dataCenter.guiContainerPlayer2.healh, dataCenter.pointPlayer2, dataCenter.lifePlayer2, this); }
void Start() { GameObject gameController = GameObject.Find("GameController"); AchTrackerScript = (AchievementTrackerScript)gameController.GetComponent(typeof(AchievementTrackerScript)); guiController = (GUIController)gameController.GetComponent(typeof(GUIController)); }
void Start() { if (instance == null) { instance = this; } }
private AppSettings() { _floatingJoystick = GUIController.GetInstance().Playing.GetComponentInChildren <FloatingJoystick>(true); _fixedJoystick = GUIController.GetInstance().Playing.GetComponentInChildren <Joystick>(true); SetJoystick(false); // SetAvatar("a1"); }
private void EscButton() { if (Input.GetKeyDown(KeyCode.Escape)) { GUIController.SetMenu(); } }
public static bool __PerformTest__(string phrase, string expected, bool debug = false) { double result = Parse(phrase, debug); double difference = Math.Abs(result - double.Parse(expected)); if (debug) { GUIController.LogOutput($"Parsing: {phrase}\nExpected: {expected}\nGot: {result}\nDifference: {difference}"); } // 0.00000000000000001 is an arbitrary value; a small value is required to be able to differentiate // incorrect calculations from floating point error calculations if (difference != 0 && difference < 0.00000000000000001) { GUIController.LogOutput("Phrase: {phrase}, Passed: True (floating point inaccuracy)"); return(true); } else { GUIController.LogOutput($"Phrase: {phrase}, Passed: {result.ToString() == expected}"); return(result.ToString() == expected); } }
public LipSyncComponent(GUIController guiController, AGSEditor agsEditor) : base(guiController, agsEditor) { RecreateDocument(); _guiController.RegisterIcon("LipSyncIcon", Resources.ResourceManager.GetIcon("lips.ico")); _guiController.ProjectTree.AddTreeRoot(this, TOP_LEVEL_COMMAND_ID, "Lip sync", "LipSyncIcon"); }
public PluginsComponent(GUIController guiController, AGSEditor agsEditor, AGSEditorController pluginEditorController) : base(guiController, agsEditor) { _pluginEditorController = pluginEditorController; foreach (string fullFileName in Utilities.GetDirectoryFileList(_agsEditor.EditorDirectory, PLUGIN_SEARCH_MASK)) { string fileName = Path.GetFileName(fullFileName).ToLower(); // Don't process our editor .net dlls if (!fileName.StartsWith("ags.")) { LoadRuntimePluginIntoMemory(fileName); } else if (fileName.StartsWith("ags.plugin.")) { LoadEditorPluginIntoMemory(fileName); } } _guiController.RegisterIcon("PluginIcon", Resources.ResourceManager.GetIcon("plugin.ico")); _guiController.RegisterIcon("PluginDisabledIcon", Resources.ResourceManager.GetIcon("pluginDisabled.ico")); _guiController.ProjectTree.AddTreeRoot(this, TOP_LEVEL_COMMAND_ID, "Plugins", "PluginIcon"); RepopulateTreeView(); _agsEditor.GetScriptHeaderList += new GetScriptHeaderListHandler(AGSEditor_GetScriptHeaderList); _agsEditor.Tasks.GetFilesForInclusionInTemplate += new Tasks.GetFilesForInclusionInTemplateHandler(AGSEditor_GetFilesForInclusionInTemplate); _agsEditor.Tasks.NewGameFilesExtracted += new Tasks.NewGameFilesExtractedHandler(AGSEditor_NewGameFilesExtracted); Factory.Events.GetAboutDialogText += new EditorEvents.GetAboutDialogTextHandler(Events_GetAboutDialogText); }
public SpeechComponent(GUIController guiController, AGSEditor agsEditor) : base(guiController, agsEditor) { _agsEditor.ExtraCompilationStep += new AGSEditor.ExtraCompilationStepHandler(_agsEditor_ExtraCompilationStep); _agsEditor.ExtraOutputCreationStep += new AGSEditor.ExtraOutputCreationStepHandler(_agsEditor_ExtraOutputCreationStep); _agsEditor.GetSourceControlFileList += new GetSourceControlFileListHandler(_agsEditor_GetSourceControlFileList); }
public GUIButtonAlpha(string _texture, float?leftPos, float?topPos, float?rightPos, float?botPos, float widthInPixels, float heightInPixels, float _layer = 0, bool _useScale = false) : base(false) { gameObject = GamePullController.CreateButtonAlpha(); animation = new ObjectAnimation(gameObject); layer = _layer; useScale = _useScale; textureName = _texture; sizeInPixels = new Vector2(widthInPixels, heightInPixels); if (leftPos != null) { left = leftPos; } if (topPos != null) { top = topPos; } if (rightPos != null) { right = rightPos; } if (botPos != null) { bottom = botPos; } isClickable = true; GUIController.Add(gameObject, this); }
private void TryExecuteCommand(string commandText, bool voice = false) { if (voice) { if (!MainGUI.Reference.microphoneToggle) { return; } GUIController.LogOutput($"Voice Detected: {commandText}"); } try{ Command command = new Command(commandText, debug); string result = command.Execute(); GUIController.LogOutput(result); if (MainGUI.Reference.voiceOutputToggle) { synthesiser.SpeakAsyncCancelAll(); this.speaking = true; synthesiser.SpeakAsync(result); } } catch { GUIController.LogOutput("An error occurred when processing that request."); } }
// Use this for initialization void Start() { ship = GetComponentInChildren <StarshipController>(); gui = GetComponent <GUIController>(); frontMessage = GetComponentInChildren <FrontMessage>(); mainTimer = GetComponentInChildren <MainTimer>(); bar = GetComponentInChildren <Bar>(); speedCounter = GetComponentInChildren <SpeedCounter>(); oobAudio = GetComponentInChildren <OutOfBoundsAudio>(); fuelAlarm = GetComponentInChildren <FuelAlarm>(); lowFuelText = GetComponentInChildren <LowFuelText>(); timeLeft = 10f; //!!!! currentSpeed = minimumSpeed; fuel = 100f; theLevel = GetComponent <TheLevel>(); foreach (Transform child in transform) { if (child.name == "StarsNear") { starsNear = child.GetComponent <Stars>(); } else if (child.name == "StarsMedium") { starsMedium = child.GetComponent <Stars>(); } else if (child.name == "StarsFar") { starsFar = child.GetComponent <Stars>(); } } }
// Called by Unity just before any of the Update methods is called the first time. public void Start() { // Obtain a reference to the dfButton instance attached to this object this._button = GetComponent<dfButton>(); gui = GameObject.Find("UI Root").GetComponent<GUIController>(); }
public void Control(GUIController gui) { #region Standard GUI GUI.skin = gui.gui_skin; GUI_Elements.HUDElements(new Rect(0, 0, 75, 50), gui.ore, gui.main.numOfGears); #endregion }
void EnableTutorial() { if (!tutorialCamera.TutorialsEnabled()) { return; } tutorialCamera.ShowTutorialText("Click glowing objects to grapple", false); GUIController.DisableButtons(); #if UNITY_ANDROID || UNITY_IPHONE //GUIController.ShowText("Tutorial", "Tap glowing objects to grapple"); #else //GUIController.ShowText("Tutorial", "Click glowing objects to grapple"); #endif GameObject.Find("Player").GetComponent <GrapplingHook>().currentTutorial = gameObject; //outline.enabled = true; GUIController.EnableImage("Tap"); SendMessage("ActivateSlowDown"); }
void Start() { guiController = (GUIController)gameObject.GetComponent(typeof(GUIController)); achTrackerScript = (AchievementTrackerScript)gameObject.GetComponent(typeof(AchievementTrackerScript)); score = 0; }
public TextParserComponent(GUIController guiController, AGSEditor agsEditor) : base(guiController, agsEditor) { RecreateDocument(); _guiController.RegisterIcon("TextParserIcon", Resources.ResourceManager.GetIcon("textparser.ico")); _guiController.ProjectTree.AddTreeRoot(this, TOP_LEVEL_COMMAND_ID, "Text Parser", "TextParserIcon"); }
void Awake() { if (instance == null) { instance = this; } }
public PaletteComponent(GUIController guiController, AGSEditor agsEditor) : base(guiController, agsEditor) { Init(); _guiController.RegisterIcon(ICON_KEY, Resources.ResourceManager.GetIcon("iconpal.ico")); _guiController.ProjectTree.AddTreeRoot(this, TOP_LEVEL_COMMAND_ID, "Colours", ICON_KEY); }
public BuildCommandsComponent(GUIController guiController, AGSEditor agsEditor) : base(guiController, agsEditor) { ScriptEditor.AttemptToEditScript += new ScriptEditor.AttemptToEditScriptHandler(ScriptEditor_AttemptToEditScript); _guiController.QueryEditorShutdown += new GUIController.QueryEditorShutdownHandler(guiController_QueryEditorShutdown); _guiController.InteractiveTasks.TestGameStarting += new InteractiveTasks.TestGameStartingHandler(AGSEditor_TestGameStarting); _guiController.InteractiveTasks.TestGameFinished += new InteractiveTasks.TestGameFinishedHandler(AGSEditor_TestGameFinished); _guiController.RegisterIcon("BuildIcon", Resources.ResourceManager.GetIcon("build.ico")); _guiController.RegisterIcon("RunIcon", Resources.ResourceManager.GetIcon("run.ico")); _guiController.RegisterIcon("StepIcon", Resources.ResourceManager.GetIcon("step.ico")); _guiController.RegisterIcon("StopIcon", Resources.ResourceManager.GetIcon("stop.ico")); _guiController.RegisterIcon("PauseIcon", Resources.ResourceManager.GetIcon("pause.ico")); _guiController.RegisterIcon("RunMenuIcon", Resources.ResourceManager.GetIcon("menu_build_run.ico")); _guiController.RegisterIcon("StepMenuIcon", Resources.ResourceManager.GetIcon("menu_build_step-into.ico")); _guiController.RegisterIcon("StopMenuIcon", Resources.ResourceManager.GetIcon("menu_build_stop.ico")); _guiController.RegisterIcon("PauseMenuIcon", Resources.ResourceManager.GetIcon("menu_build_pause.ico")); _guiController.RegisterIcon("RebuildAllMenuIcon", Resources.ResourceManager.GetIcon("menu_build_rebuild-files.ico")); _guiController.RegisterIcon("SetupGameMenuIcon", Resources.ResourceManager.GetIcon("menu_build_gamesetup.ico")); _guiController.RegisterIcon("MenuIconBuildEXE", Resources.ResourceManager.GetIcon("menu_file_built-exe.ico")); _guiController.RegisterIcon("MenuIconTest", Resources.ResourceManager.GetIcon("menu_build_runwithout.ico")); _guiController.AddMenu(this, DEBUG_MENU_ID, "&Build"); MenuCommands debugCommands = new MenuCommands(DEBUG_MENU_ID, GUIController.FILE_MENU_ID); debugCommands.Commands.Add(new MenuCommand(RUN_COMMAND, "&Run", Keys.F5, "RunMenuIcon")); debugCommands.Commands.Add(new MenuCommand(TEST_GAME_COMMAND, "Run without &debugger", Keys.Control | Keys.F5, "MenuIconTest")); debugCommands.Commands.Add(new MenuCommand(STEP_INTO_COMMAND, "S&tep into", Keys.F11, "StepMenuIcon")); debugCommands.Commands.Add(new MenuCommand(PAUSE_COMMAND, "&Pause", "PauseMenuIcon")); debugCommands.Commands.Add(new MenuCommand(STOP_COMMAND, "&Stop", Keys.Shift | Keys.F5, "StopMenuIcon")); debugCommands.Commands.Add(MenuCommand.Separator); debugCommands.Commands.Add(new MenuCommand(COMPILE_GAME_COMMAND, "&Build EXE", Keys.F7, "MenuIconBuildEXE")); debugCommands.Commands.Add(new MenuCommand(REBUILD_GAME_COMMAND, "Rebuild &all files", "RebuildAllMenuIcon")); debugCommands.Commands.Add(new MenuCommand(SETUP_GAME_COMMAND, "Run game setu&p...", "SetupGameMenuIcon")); _guiController.AddMenuItems(this, debugCommands); _guiController.SetMenuItemEnabled(this, STEP_INTO_COMMAND, false); _guiController.SetMenuItemEnabled(this, PAUSE_COMMAND, false); _guiController.SetMenuItemEnabled(this, STOP_COMMAND, false); MenuCommand buildIcon = new MenuCommand(COMPILE_GAME_COMMAND, "Build game EXE (F7)", "BuildIcon"); MenuCommand runIcon = new MenuCommand(RUN_COMMAND, "Run (F5)", "RunIcon"); MenuCommand stopIcon = new MenuCommand(STOP_COMMAND, "Stop", "StopIcon"); MenuCommand stepIcon = new MenuCommand(STEP_INTO_COMMAND, "Step into (F11)", "StepIcon"); MenuCommand pauseIcon = new MenuCommand(PAUSE_COMMAND, "Pause", "PauseIcon"); stepIcon.Enabled = false; stopIcon.Enabled = false; pauseIcon.Enabled = false; _debugToolbarCommands.Add(buildIcon); _debugToolbarCommands.Add(runIcon); _debugToolbarCommands.Add(pauseIcon); _debugToolbarCommands.Add(stepIcon); _debugToolbarCommands.Add(stopIcon); Factory.ToolBarManager.AddGlobalItems(this, _debugToolbarCommands); Factory.ToolBarManager.UpdateItemEnabledStates(_debugToolbarCommands); _agsEditor.Debugger.DebugStateChanged += new DebugController.DebugStateChangedHandler(Debugger_DebugStateChanged); _agsEditor.AttemptToSaveGame += new AGSEditor.AttemptToSaveGameHandler(_agsEditor_AttemptToSaveGame); }
public RoomsComponent(GUIController guiController, AGSEditor agsEditor) : base(guiController, agsEditor) { _guiController.RegisterIcon("RoomsIcon", Resources.ResourceManager.GetIcon("room.ico")); _guiController.RegisterIcon(ROOM_ICON_UNLOADED, Resources.ResourceManager.GetIcon("room-item.ico")); _guiController.RegisterIcon(ROOM_ICON_LOADED, Resources.ResourceManager.GetIcon("roomsareas.ico")); _guiController.RegisterIcon("MenuIconSaveRoom", Resources.ResourceManager.GetIcon("menu_file_save-room.ico")); MenuCommands commands = new MenuCommands(GUIController.FILE_MENU_ID, 50); commands.Commands.Add(new MenuCommand(COMMAND_SAVE_ROOM, "Save Room", Keys.Control | Keys.R, "MenuIconSaveRoom")); _guiController.AddMenuItems(this, commands); _nativeProxy = Factory.NativeProxy; _guiController.ProjectTree.AddTreeRoot(this, TOP_LEVEL_COMMAND_ID, "Rooms", "RoomsIcon"); _guiController.OnZoomToFile += new GUIController.ZoomToFileHandler(GUIController_OnZoomToFile); _guiController.OnGetScript += new GUIController.GetScriptHandler(GUIController_OnGetScript); _guiController.OnScriptChanged += new GUIController.ScriptChangedHandler(GUIController_OnScriptChanged); _guiController.OnGetScriptEditorControl += new GUIController.GetScriptEditorControlHandler(_guiController_OnGetScriptEditorControl); _agsEditor.PreCompileGame += new AGSEditor.PreCompileGameHandler(AGSEditor_PreCompileGame); _agsEditor.PreSaveGame += new AGSEditor.PreSaveGameHandler(AGSEditor_PreSaveGame); _agsEditor.ProcessAllGameTexts += new AGSEditor.ProcessAllGameTextsHandler(AGSEditor_ProcessAllGameTexts); _agsEditor.PreDeleteSprite += new AGSEditor.PreDeleteSpriteHandler(AGSEditor_PreDeleteSprite); _modifiedChangedHandler = new Room.RoomModifiedChangedHandler(_loadedRoom_RoomModifiedChanged); RePopulateTreeView(); }
public override void Destroy() { GamePullController.DestroyButton(gameObject); animation.Destroy(); isStatic = false; GUIController.Remove(gameObject, this); }
//Awake is always called before any Start functions void Awake() { //Check if instance already exists if (instance == null) { //if not, set instance to this instance = this; DontDestroyOnLoad(gameObject); } //If instance already exists and it's not this: else if (instance != null) { oldInstance = instance; oldInstance.gameObject.SetActive(false); instance = this; } //Then destroy this. This enforces our singleton pattern, meaning there can only ever be one instance of a GameManager. //Destroy(gameObject); //Sets this to not be destroyed when reloading scene //Get a component reference to the attached BoardManager script //boardScript = GetComponent<BoardManager>(); //Call the InitGame function to initialize the first level InitGame(); }
void Start() { scrollingCamera = GameObject.FindObjectOfType <ScrollingCamera>(); instance = this; canSpin = true; LevelSelectGUI.menuState = MenuState.TITLE; AmbientNoise.Play(); ScreenFade.FadeFrom(new Color(0, 0, 0, 0)); GUIController.DisableTexts(); RecordingManager.enableGUI = false; // Change skybox based on which world is unlocked GetComponent <Skybox>().material = skyboxes[SaveManager.save.worldUnlocked - 1]; if (worldToShow != "") { GameObject.Find(worldToShow).SendMessage("OnMouseDown", SendMessageOptions.DontRequireReceiver); GameObject.Find(worldToShow).SendMessage("OnMouseUp", SendMessageOptions.DontRequireReceiver); Camera.main.GetComponent <ScrollingCamera>().FinishImmediate(); RotateToLevel(levelToShow); if (worldTransition) { worldTransition = false; StartCoroutine("WorldTransition"); } } }
// Use this for initialization void Awake() { gameState = GameStates.PLAYER_TURN; dummy_target = GameObject.Find("DummyTarget"); // Setting up cameras: main and Cinematic cameraMain = GameObject.Find("camera_main"); cameraMain.camera.enabled = true; cameraCinematic = GameObject.Find("camera_cinematic"); cameraCinematic.camera.enabled = false; // Getting references to GUI and Input inputController = GameObject.Find("game_controller").GetComponent <InputController>(); guiController = GameObject.Find("camera_main").GetComponent <GUIController>(); // Initializng player characters playerCharList = new GameObject[2]; playerCharList[0] = Instantiate(spawnObject, new Vector3(-7.5f, 0f, 1.5f), Quaternion.identity) as GameObject; playerCharList[0].GetComponent <CharModel>().CharacterSetup("Raven", 90, (Texture2D)Resources.Load("Textures/Raven", typeof(Texture2D)), new Vector3(-7.5f, 0f, 1.5f)); playerCharList[1] = Instantiate(spawnObject, new Vector3(-7.5f, 0f, 0.5f), Quaternion.identity) as GameObject; playerCharList[1].GetComponent <CharModel>().CharacterSetup("Raider", 88, (Texture2D)Resources.Load("Textures/raider", typeof(Texture2D)), new Vector3(-7.5f, 0f, 0.5f)); for (int i = 0; i <= 1; i++) { GameObject g = Instantiate(weapon) as GameObject; //Debug.Log(g.transform); playerCharList[i].GetComponent <CharModel>().AddItemInventory(g, 0); //playerCharList[i].transform.parent = playerCharList[i].transform.FindChild("char_robotGuard_RightHand"); //playerCharList[i].transform.localPosition = new Vector3 (0.1f, 0.021f, -0.02f); } }
private void ShowLevelDetails(string lvlName) { SelectedLevel = LevelContainer.GetInstance().Levels[lvlName]; var lvlDetails = GUIController.GetInstance().Screens[Screen.ScreenType.LevelDetails]; Screen.GoTo(lvlDetails); }
public ApplicationController() { _events = Factory.Events; _agsEditor = Factory.AGSEditor; _guiController = Factory.GUIController; _componentController = Factory.ComponentController; _nativeProxy = Factory.NativeProxy; _pluginEditorController = new AGSEditorController(_componentController, _agsEditor, _guiController); _events.GameLoad += new EditorEvents.GameLoadHandler(_events_GameLoad); _events.GamePostLoad += new EditorEvents.GamePostLoadHandler(_events_GamePostLoad); _events.GameSettingsChanged += new EditorEvents.ParameterlessDelegate(_events_GameSettingsChanged); _events.ImportedOldGame += new EditorEvents.ParameterlessDelegate(_events_ImportedOldGame); _events.RefreshAllComponentsFromGame += new EditorEvents.ParameterlessDelegate(_events_RefreshAllComponentsFromGame); _events.SavingGame += new EditorEvents.SavingGameHandler(_events_SavingGame); _events.SavingUserData += new EditorEvents.SavingUserDataHandler(_events_SavingUserData); _events.LoadedUserData += new EditorEvents.LoadedUserDataHandler(_events_LoadedUserData); _agsEditor.PreSaveGame += new AGSEditor.PreSaveGameHandler(_agsEditor_PreSaveGame); _guiController.OnEditorShutdown += new GUIController.EditorShutdownHandler(GUIController_OnEditorShutdown); _guiController.Initialize(_agsEditor); _agsEditor.DoEditorInitialization(); AGSColor.ColorMapper = new ColorMapper(_agsEditor); CreateComponents(); }
public static Label Create(XmlReader reader, IWidget parent = null) { Label label = new Label(); label.ReadElement(reader, parent); label.SetParent(parent); while (reader.Read()) { if (reader.NodeType == XmlNodeType.Element) { if (reader.Name == "Text") { label.Text = reader.ReadElementContentAsString(); } else { XmlReader subReader = reader.ReadSubtree(); GUIController.ReadElement(subReader, label); subReader.Close(); } } } return(label); }
void Awake() { instance = this; stomacButton.OnButtonDown += () => { IsInvocation = false; OnButtonDownStomac(); }; treaningButton.OnButtonDown += () => { IsInvocation = false; OnButtonDownTreaning(); }; preachingButton.OnButtonDown += () => { IsInvocation = false; OnButtonDownPreaching(); }; stomacButton.OnCoolFinish += () => { IsInvocation = true; OnCoolFinish(); }; treaningButton.OnCoolFinish += () => { IsInvocation = true; OnCoolFinish(); }; preachingButton.OnCoolFinish += () => { IsInvocation = true; OnCoolFinish(); }; IsInvocation = true; }
public HelpCommandsComponent(GUIController guiController, AGSEditor agsEditor) : base(guiController, agsEditor) { _guiController.RegisterIcon("MenuIconAbout", Resources.ResourceManager.GetIcon("menu_help_about-ags.ico")); _guiController.RegisterIcon("MenuIconHelpContents", Resources.ResourceManager.GetIcon("menu_help_content.ico")); _guiController.RegisterIcon("MenuIconDynamicHelp", Resources.ResourceManager.GetIcon("menu_help_dynamic-help.ico")); _guiController.RegisterIcon("MenuIconHelpIndex", Resources.ResourceManager.GetIcon("menu_help_index.ico")); _guiController.RegisterIcon("MenuIconCheckForUpdate", Resources.ResourceManager.GetIcon("menu_help_update.ico")); _guiController.RegisterIcon("MenuIconVisitForums", Resources.ResourceManager.GetIcon("menu_help_visit-forums.ico")); _guiController.RegisterIcon("MenuIconVisitWebsite", Resources.ResourceManager.GetIcon("menu_help_visit-site.ico")); _guiController.AddMenu(this, GUIController.HELP_MENU_ID, "&Help"); _guiController.OnLaunchHelp += new GUIController.LaunchHelpHandler(_guiController_OnLaunchHelp); MenuCommands commands = new MenuCommands(GUIController.HELP_MENU_ID, null); commands.Commands.Add(new MenuCommand(LAUNCH_HELP_COMMAND, "&Dynamic Help", Keys.F1, "MenuIconDynamicHelp")); commands.Commands.Add(new MenuCommand(HELP_CONTENTS_COMMAND, "&Contents", "MenuIconHelpContents")); commands.Commands.Add(new MenuCommand(HELP_INDEX_COMMAND, "&Index", "MenuIconHelpIndex")); commands.Commands.Add(MenuCommand.Separator); commands.Commands.Add(new MenuCommand(VISIT_AGS_WEBSITE, "Visit the AGS &Website", "MenuIconVisitWebsite")); commands.Commands.Add(new MenuCommand(VISIT_AGS_FORUMS, "Visit the AGS &Forums", "MenuIconVisitForums")); commands.Commands.Add(MenuCommand.Separator); commands.Commands.Add(new MenuCommand(CHECK_FOR_UPDATES, "Chec&k for Updates", "MenuIconCheckForUpdate")); _guiController.AddMenuItems(this, commands); commands = new MenuCommands(GUIController.HELP_MENU_ID, 1000); #if DEBUG commands.Commands.Add(new MenuCommand(CRASH_EDITOR_COMMAND, "Crash editor DEBUG ONLY")); #endif commands.Commands.Add(new MenuCommand(ABOUT_AGS_COMMAND, "&About AGS...", "MenuIconAbout")); _guiController.AddMenuItems(this, commands); _helpFileName = Path.Combine(_agsEditor.EditorDirectory, "ags-help.chm"); }
public void ButtonPressed() { if (animating) { return; } Debug.Log("pausing"); var currentState = MainGUI.GetCurrentAnimatorStateInfo(0); if (GUIController.LevelStarted && !LevelState.Dead && !LevelState.HasFinished && !GameRecorder.playingBack) { if (Time.timeScale > 0.0f && !paused && currentState.IsName("Unpaused")) { Time.timeScale = 1.0f - Time.timeScale; GUIController.GUILevelPause(); paused = true; sharedUI.enabled = true; //animating = true; //MainMenuController.PlayAnimation(MainGUI, "PauseAnim", false, () => { animating = false; }); MainGUI.Play("Pause"); } else if (paused && currentState.IsName("Pause")) { Time.timeScale = 1.0f - Time.timeScale; GUIController.GUILevelPlay(); paused = false; sharedUI.enabled = false; //animating = true; //MainMenuController.PlayAnimation(MainGUI, "PauseAnim", true, () => { animating = false; }); MainGUI.Play("Unpause"); } } }
public GUIText() { gameObject = GamePullController.CreateText(); OnLanguageChange(); GUIController.Add(this); isClickable = false; }
public static void __TestGrabber__(bool debug = false){ InformationGrabber grabber = new InformationGrabber(); GUIController.LogOutput(grabber.SearchForTerm("tennis", debug)); }
public void UpdateElement(Action action, GUIController guiController) { RenderStats(action); actionText.text = action.actionName; healthText.text = Mathf.Abs(action.GetDamageAmount()) + ""; energyText.text = action.GetEnergyCost() + ""; hitChanceText.text = (int)(action.GetHitChance() * 100) + "%"; if (action.HasLastingStatusEffect()) { healthText.text = healthText.text + "+" + action.statusEffect.effectValue; numTurnsText.text = "x" + action.statusEffect.numTurns; } //Set the colors of the text meshes based on their buff values SetStatTextColor(healthText, action.DamageBuffValue(), guiController); SetStatTextColor(energyText, action.EnergyCostBuffValue(), guiController); SetStatTextColor(hitChanceText, action.HitChanceBuffValue(), guiController); if (action.actionImage != null) { actionImage.sprite = action.actionImage; } else { actionImage.sprite = Resources.Load <Sprite>("x"); } UpdatePosition(); }
public Modbase(ModContentPack content) : base(content) { Settings = GetSettings <Settings>(); ThreadSafeLogger.Message($"[Analyzer] Loaded version {analyzerVersion.Major}.{analyzerVersion.Minor}.{analyzerVersion.Build} rev {analyzerVersion.Revision}"); { // Profiling ModInfoCache.PopulateCache(Content.Name); GUIController.InitialiseTabs(); // GUI needs to be initialised before xml (the tabs need to exist for entries to be inserted into them) XmlParser.CollectXmlData(); } { // Always Running StaticHarmony.Patch(AccessTools.Method(typeof(GlobalControlsUtility), nameof(GlobalControlsUtility.DoTimespeedControls)), prefix: new HarmonyMethod(typeof(GUIElement_TPS), nameof(GUIElement_TPS.Prefix))); } { // Performance Patches PerformancePatches.InitialisePatches(); } #if DEBUG ThreadSafeLogger.Warning("=========================================================================="); ThreadSafeLogger.Warning(" Analyzer Running In Debug Mode "); ThreadSafeLogger.Warning("=========================================================================="); #endif }
public SettingsComponent(GUIController guiController, AGSEditor agsEditor) : base(guiController, agsEditor) { _settingsPane = new GeneralSettings(); _document = new ContentDocument(_settingsPane, "General Settings", this); _guiController.RegisterIcon("SettingsIcon", Resources.ResourceManager.GetIcon("iconsett.ico")); _guiController.ProjectTree.AddTreeRoot(this, "GeneralSettings", "General Settings", "SettingsIcon"); }
void OnDestroy() { if(oldInstance != null) { instance = oldInstance; instance.gameObject.SetActive(true); } }
public PaletteComponent(GUIController guiController, AGSEditor agsEditor) : base(guiController, agsEditor) { _palEditor = new PaletteEditor(); RecreateDocument(); _guiController.RegisterIcon("PaletteIcon", Resources.ResourceManager.GetIcon("iconpal.ico")); _guiController.ProjectTree.AddTreeRoot(this, TOP_LEVEL_COMMAND_ID, "Colours", "PaletteIcon"); }
public BuildCommandsComponent(GUIController guiController, AGSEditor agsEditor) : base(guiController, agsEditor) { ScriptEditor.AttemptToEditScript += new ScriptEditor.AttemptToEditScriptHandler(ScriptEditor_AttemptToEditScript); _guiController.QueryEditorShutdown += new GUIController.QueryEditorShutdownHandler(guiController_QueryEditorShutdown); _guiController.InteractiveTasks.TestGameStarting += new InteractiveTasks.TestGameStartingHandler(AGSEditor_TestGameStarting); _guiController.InteractiveTasks.TestGameFinished += new InteractiveTasks.TestGameFinishedHandler(AGSEditor_TestGameFinished); _guiController.RegisterIcon("BuildIcon", Resources.ResourceManager.GetIcon("build.ico")); _guiController.RegisterIcon("RunIcon", Resources.ResourceManager.GetIcon("run.ico")); _guiController.RegisterIcon("StepIcon", Resources.ResourceManager.GetIcon("step.ico")); _guiController.RegisterIcon("StopIcon", Resources.ResourceManager.GetIcon("stop.ico")); _guiController.RegisterIcon("PauseIcon", Resources.ResourceManager.GetIcon("pause.ico")); _guiController.RegisterIcon("RunMenuIcon", Resources.ResourceManager.GetIcon("menu_build_run.ico")); _guiController.RegisterIcon("StepMenuIcon", Resources.ResourceManager.GetIcon("menu_build_step-into.ico")); _guiController.RegisterIcon("StopMenuIcon", Resources.ResourceManager.GetIcon("menu_build_stop.ico")); _guiController.RegisterIcon("PauseMenuIcon", Resources.ResourceManager.GetIcon("menu_build_pause.ico")); _guiController.RegisterIcon("RebuildAllMenuIcon", Resources.ResourceManager.GetIcon("menu_build_rebuild-files.ico")); _guiController.RegisterIcon("SetupGameMenuIcon", Resources.ResourceManager.GetIcon("menu_build_gamesetup.ico")); _guiController.RegisterIcon("MenuIconBuildEXE", Resources.ResourceManager.GetIcon("menu_file_built-exe.ico")); _guiController.RegisterIcon("MenuIconTest", Resources.ResourceManager.GetIcon("menu_build_runwithout.ico")); _guiController.AddMenu(this, DEBUG_MENU_ID, "&Build"); MenuCommands debugCommands = new MenuCommands(DEBUG_MENU_ID, GUIController.FILE_MENU_ID); debugCommands.Commands.Add(new MenuCommand(RUN_COMMAND, "&Run", Keys.F5, "RunMenuIcon")); debugCommands.Commands.Add(new MenuCommand(TEST_GAME_COMMAND, "Run without &debugger", Keys.Control | Keys.F5, "MenuIconTest")); debugCommands.Commands.Add(new MenuCommand(STEP_INTO_COMMAND, "S&tep into", Keys.F11, "StepMenuIcon")); debugCommands.Commands.Add(new MenuCommand(PAUSE_COMMAND, "&Pause", "PauseMenuIcon")); debugCommands.Commands.Add(new MenuCommand(STOP_COMMAND, "&Stop", "StopMenuIcon")); debugCommands.Commands.Add(MenuCommand.Separator); debugCommands.Commands.Add(new MenuCommand(COMPILE_GAME_COMMAND, "&Build EXE", Keys.F7, "MenuIconBuildEXE")); debugCommands.Commands.Add(new MenuCommand(REBUILD_GAME_COMMAND, "Rebuild &all files", "RebuildAllMenuIcon")); debugCommands.Commands.Add(new MenuCommand(SETUP_GAME_COMMAND, "Run game setu&p...", "SetupGameMenuIcon")); _guiController.AddMenuItems(this, debugCommands); _guiController.SetMenuItemEnabled(this, STEP_INTO_COMMAND, false); _guiController.SetMenuItemEnabled(this, PAUSE_COMMAND, false); _guiController.SetMenuItemEnabled(this, STOP_COMMAND, false); MenuCommand buildIcon = new MenuCommand(COMPILE_GAME_COMMAND, "Build game EXE (F7)", "BuildIcon"); MenuCommand runIcon = new MenuCommand(RUN_COMMAND, "Run (F5)", "RunIcon"); MenuCommand stopIcon = new MenuCommand(STOP_COMMAND, "Stop", "StopIcon"); MenuCommand stepIcon = new MenuCommand(STEP_INTO_COMMAND, "Step into (F11)", "StepIcon"); MenuCommand pauseIcon = new MenuCommand(PAUSE_COMMAND, "Pause", "PauseIcon"); stepIcon.Enabled = false; stopIcon.Enabled = false; pauseIcon.Enabled = false; _debugToolbarCommands.Add(buildIcon); _debugToolbarCommands.Add(runIcon); _debugToolbarCommands.Add(pauseIcon); _debugToolbarCommands.Add(stepIcon); _debugToolbarCommands.Add(stopIcon); Factory.ToolBarManager.AddGlobalItems(this, _debugToolbarCommands); Factory.ToolBarManager.UpdateItemEnabledStates(_debugToolbarCommands); _agsEditor.Debugger.DebugStateChanged += new DebugController.DebugStateChangedHandler(Debugger_DebugStateChanged); _agsEditor.AttemptToSaveGame += new AGSEditor.AttemptToSaveGameHandler(_agsEditor_AttemptToSaveGame); }
public CursorsComponent(GUIController guiController, AGSEditor agsEditor) : base(guiController, agsEditor) { _documents = new Dictionary<MouseCursor, ContentDocument>(); _guiController.RegisterIcon("CursorsIcon", Resources.ResourceManager.GetIcon("cursor.ico")); _guiController.RegisterIcon("CursorIcon", Resources.ResourceManager.GetIcon("cursor-item.ico")); _guiController.ProjectTree.AddTreeRoot(this, TOP_LEVEL_COMMAND_ID, "Mouse cursors", "CursorsIcon"); RePopulateTreeView(); }
public StatisticsSenderComponent(GUIController guiController, AGSEditor agsEditor) : base(guiController, agsEditor) { // Screen width x height must be cached here, otherwise we could attempt to // retrieve them while the game is being tested full-screen _screenWidth = System.Windows.Forms.SystemInformation.PrimaryMonitorSize.Width; _screenHeight = System.Windows.Forms.SystemInformation.PrimaryMonitorSize.Height; _timer = new Timer(new TimerCallback(timer_Callback), null, 120000, 240000); }
public InventoryComponent(GUIController guiController, AGSEditor agsEditor) : base(guiController, agsEditor) { _documents = new Dictionary<InventoryItem, ContentDocument>(); _guiController.RegisterIcon("InventoryIcon", Resources.ResourceManager.GetIcon("iconinv-item.ico")); _guiController.RegisterIcon("InventorysIcon", Resources.ResourceManager.GetIcon("iconinv.ico")); _guiController.ProjectTree.AddTreeRoot(this, TOP_LEVEL_COMMAND_ID, "Inventory items", "InventorysIcon"); RePopulateTreeView(); }
public static GUIController GetInstance() { if(instance == null) { instance = new GUIController(); } return instance; }
void Start() { if (bullet == null) { bullet = Resources.Load("Prefabs/BulletWood") as GameObject; } gCntrl = GameObject.Find("GUI").GetComponent("GUIController") as GUIController; }
public FontsComponent(GUIController guiController, AGSEditor agsEditor) : base(guiController, agsEditor) { _documents = new Dictionary<AGS.Types.Font, ContentDocument>(); _guiController.RegisterIcon(ICON_KEY, Resources.ResourceManager.GetIcon("font.ico")); _guiController.RegisterIcon("FontIcon", Resources.ResourceManager.GetIcon("font-item.ico")); _guiController.ProjectTree.AddTreeRoot(this, TOP_LEVEL_COMMAND_ID, "Fonts", ICON_KEY); RePopulateTreeView(); }
public SpriteManagerComponent(GUIController guiController, AGSEditor agsEditor) : base(guiController, agsEditor) { Init(); _guiController.RegisterIcon(ICON_KEY, Resources.ResourceManager.GetIcon("iconspr.ico")); _guiController.ProjectTree.AddTreeRoot(this, TOP_LEVEL_COMMAND_ID, "Sprites", ICON_KEY); Factory.Events.ShowSpriteManager += new EditorEvents.ShowSpriteManagerHandler(Events_ShowSpriteManager); RefreshDataFromGame(); }
// Use this for initialization void Start() { playerController = (PlayerController) GameObject.FindGameObjectWithTag("Player"). GetComponent(typeof(PlayerController)); guiController = GameObject.Find("GUI").GetComponentInChildren<GUIController>(); oxygens = new GameObject[MAX_OXYGENS]; neededElement = 0; }
public SpriteManagerComponent(GUIController guiController, AGSEditor agsEditor) : base(guiController, agsEditor) { _sprEditor = new SpriteManager(); _editorPane = new ContentDocument(_sprEditor, "Sprites", this); _guiController.RegisterIcon("SpriteManagerIcon", Resources.ResourceManager.GetIcon("iconspr.ico")); _guiController.ProjectTree.AddTreeRoot(this, TOP_LEVEL_COMMAND_ID, "Sprites", "SpriteManagerIcon"); Factory.Events.ShowSpriteManager += new EditorEvents.ShowSpriteManagerHandler(Events_ShowSpriteManager); RefreshDataFromGame(); }
private void OnEnable() { guiController = GetComponentInParent<GUIController>(); guiScreen = GetComponent<GUIScreen>(); var inGame = !!SpaceTraderConfig.LocalPlayer; guiScreen.ShowHeader = inGame; headerImage.gameObject.SetActive(!inGame); }
void Awake() { if (instance == null){ instance = this; eqUV = Vector2.zero; eqOffset = Vector2.one; eqOffsetX = 1; this.StartSafeCoroutine(scrollEQUVs()); } }
public WelcomeComponent(GUIController guiController, AGSEditor agsEditor) : base(guiController, agsEditor) { _welcomePane = new WelcomePane(guiController); _document = new ContentDocument(_welcomePane, "Start Page", this, ICON_KEY); _guiController.RegisterIcon(ICON_KEY, Resources.ResourceManager.GetIcon("menu_help_showstart.ico")); _menuCommands.Commands.Add(new MenuCommand(SHOW_START_PAGE_COMMAND, "Show Start Page", ICON_KEY)); _guiController.AddMenuItems(this, _menuCommands); }
public DialogsComponent(GUIController guiController, AGSEditor agsEditor) : base(guiController, agsEditor) { _documents = new Dictionary<Dialog, ContentDocument>(); _guiController.RegisterIcon("DialogsIcon", Resources.ResourceManager.GetIcon("dialog.ico")); _guiController.RegisterIcon("DialogIcon", Resources.ResourceManager.GetIcon("dialog-item.ico")); _guiController.ProjectTree.AddTreeRoot(this, TOP_LEVEL_COMMAND_ID, "Dialogs", "DialogsIcon"); _guiController.OnZoomToFile += new GUIController.ZoomToFileHandler(GUIController_OnZoomToFile); _guiController.OnGetScriptEditorControl += new GUIController.GetScriptEditorControlHandler(_guiController_OnGetScriptEditorControl); RePopulateTreeView(); }
/** * The Start method is called automatically by Monobehaviors, * essentially becoming the constructor of the class. * <p> * See <a href="http://docs.unity3d.com/ScriptReference/MonoBehaviour.Start.html">docs.unity3d.com</a> for more information. */ private void Start() { bobTimer = 0.0f; player = GetComponent<Player> (); Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; equipment = GameObject.Find("Equipment").GetComponent<Equipment>(); viewmodel = null; guiController = GameObject.Find("Graphical User Interface").GetComponent<GUIController>(); audioSource = GetComponent<AudioSource>(); }
//LayerMask mask = (1<<LayerMask.NameToLayer("Ground") | 1<<LayerMask.NameToLayer("Characters")); public UIGameHUD(GUIController GUI, MainGame mg) { this.gui = GUI; MainGameInstance = mg; board = Grid_Setup.Instance; panel = GameObject.Instantiate(gui.panelFab.gameObject, Vector3.zero, Quaternion.identity)as GameObject; panel.transform.SetParent(gui.UIcan.transform,false); panel.transform.SetAsLastSibling(); pc = panel.GetComponent<PanelController> (); pc.HidePanel(); }