示例#1
0
 public void RenderbufferStorage(GLRenderbufferTarget target, GLRenderbufferStorage internalFormat, int width, int height)
 {
     GL.RenderbufferStorage(
         (RenderbufferTarget)target,
         (RenderbufferStorage)internalFormat,
         width, height);
 }
示例#2
0
 public void RenderbufferStorage(GLRenderbufferTarget target, GLRenderbufferStorage internalFormat, int width, int height)
 {
     try
     {
         this.BeginFunc();
         this._gl.RenderbufferStorage(target, internalFormat, width, height);
     }
     finally
     {
         this.EndFunc();
     }
 }
示例#3
0
 public void BindRenderbuffer(GLRenderbufferTarget target, GLRenderbufferHandle renderbuffer)
 {
     try
     {
         this.BeginFunc();
         this._gl.BindRenderbuffer(target, renderbuffer);
     }
     finally
     {
         this.EndFunc();
     }
 }
示例#4
0
 public void FramebufferRenderbuffer(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLRenderbufferTarget renderbuffertarget, GLRenderbufferHandle renderbuffer)
 {
     try
     {
         this.BeginFunc();
         this._gl.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
     }
     finally
     {
         this.EndFunc();
     }
 }
示例#5
0
文件: GL.cs 项目: mortend/uno
 public void FramebufferRenderbuffer(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLRenderbufferTarget renderbuffertarget, GLRenderbufferHandle renderbuffer)
 {
     TKGL.FramebufferRenderbuffer((FramebufferTarget)target,
                                  (FramebufferAttachment)attachment,
                                  (RenderbufferTarget)renderbuffertarget, (int)renderbuffer);
 }
示例#6
0
文件: GL.cs 项目: mortend/uno
 public void BindRenderbuffer(GLRenderbufferTarget target, GLRenderbufferHandle renderbuffer)
 {
     _currentRenderbufferBinding = renderbuffer;
     TKGL.BindRenderbuffer((RenderbufferTarget)target, (int)renderbuffer);
 }
示例#7
0
文件: GL.cs 项目: yongaru/uno
 public static void RenderbufferStorage(GLRenderbufferTarget target, GLRenderbufferStorage internalFormat, int width, int height)
 {
     GL._gl.RenderbufferStorage(target, internalFormat, width, height);
 }
示例#8
0
文件: GL.cs 项目: yongaru/uno
 public static void BindRenderbuffer(GLRenderbufferTarget target, GLRenderbufferHandle renderbuffer)
 {
     GL._gl.BindRenderbuffer(target, renderbuffer);
 }
示例#9
0
文件: GL.cs 项目: yongaru/uno
 public static void FramebufferRenderbuffer(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLRenderbufferTarget renderbuffertarget, GLRenderbufferHandle renderbuffer)
 {
     GL._gl.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
 }
示例#10
0
文件: DummyGL.cs 项目: mortend/uno
 public void FramebufferRenderbuffer(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLRenderbufferTarget renderbuffertarget, GLRenderbufferHandle renderbuffer)
 {
 }
示例#11
0
文件: DummyGL.cs 项目: mortend/uno
 public void RenderbufferStorage(GLRenderbufferTarget target, GLRenderbufferStorage internalFormat, int width, int height)
 {
 }
示例#12
0
文件: DummyGL.cs 项目: mortend/uno
 public void BindRenderbuffer(GLRenderbufferTarget target, GLRenderbufferHandle renderbuffer)
 {
 }