public void RenderbufferStorage(GLRenderbufferTarget target, GLRenderbufferStorage internalFormat, int width, int height) { GL.RenderbufferStorage( (RenderbufferTarget)target, (RenderbufferStorage)internalFormat, width, height); }
public void RenderbufferStorage(GLRenderbufferTarget target, GLRenderbufferStorage internalFormat, int width, int height) { try { this.BeginFunc(); this._gl.RenderbufferStorage(target, internalFormat, width, height); } finally { this.EndFunc(); } }
public void BindRenderbuffer(GLRenderbufferTarget target, GLRenderbufferHandle renderbuffer) { try { this.BeginFunc(); this._gl.BindRenderbuffer(target, renderbuffer); } finally { this.EndFunc(); } }
public void FramebufferRenderbuffer(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLRenderbufferTarget renderbuffertarget, GLRenderbufferHandle renderbuffer) { try { this.BeginFunc(); this._gl.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); } finally { this.EndFunc(); } }
public void FramebufferRenderbuffer(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLRenderbufferTarget renderbuffertarget, GLRenderbufferHandle renderbuffer) { TKGL.FramebufferRenderbuffer((FramebufferTarget)target, (FramebufferAttachment)attachment, (RenderbufferTarget)renderbuffertarget, (int)renderbuffer); }
public void BindRenderbuffer(GLRenderbufferTarget target, GLRenderbufferHandle renderbuffer) { _currentRenderbufferBinding = renderbuffer; TKGL.BindRenderbuffer((RenderbufferTarget)target, (int)renderbuffer); }
public static void RenderbufferStorage(GLRenderbufferTarget target, GLRenderbufferStorage internalFormat, int width, int height) { GL._gl.RenderbufferStorage(target, internalFormat, width, height); }
public static void BindRenderbuffer(GLRenderbufferTarget target, GLRenderbufferHandle renderbuffer) { GL._gl.BindRenderbuffer(target, renderbuffer); }
public static void FramebufferRenderbuffer(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLRenderbufferTarget renderbuffertarget, GLRenderbufferHandle renderbuffer) { GL._gl.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); }
public void FramebufferRenderbuffer(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLRenderbufferTarget renderbuffertarget, GLRenderbufferHandle renderbuffer) { }
public void RenderbufferStorage(GLRenderbufferTarget target, GLRenderbufferStorage internalFormat, int width, int height) { }
public void BindRenderbuffer(GLRenderbufferTarget target, GLRenderbufferHandle renderbuffer) { }