예제 #1
0
 public void RenderbufferStorage(GLRenderbufferTarget target, GLRenderbufferStorage internalFormat, int width, int height)
 {
     GL.RenderbufferStorage(
         (RenderbufferTarget)target,
         (RenderbufferStorage)internalFormat,
         width, height);
 }
예제 #2
0
파일: GLDebugLayer.cs 프로젝트: yongaru/uno
 public void RenderbufferStorage(GLRenderbufferTarget target, GLRenderbufferStorage internalFormat, int width, int height)
 {
     try
     {
         this.BeginFunc();
         this._gl.RenderbufferStorage(target, internalFormat, width, height);
     }
     finally
     {
         this.EndFunc();
     }
 }
예제 #3
0
파일: GLDebugLayer.cs 프로젝트: yongaru/uno
 public void BindRenderbuffer(GLRenderbufferTarget target, GLRenderbufferHandle renderbuffer)
 {
     try
     {
         this.BeginFunc();
         this._gl.BindRenderbuffer(target, renderbuffer);
     }
     finally
     {
         this.EndFunc();
     }
 }
예제 #4
0
파일: GLDebugLayer.cs 프로젝트: yongaru/uno
 public void FramebufferRenderbuffer(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLRenderbufferTarget renderbuffertarget, GLRenderbufferHandle renderbuffer)
 {
     try
     {
         this.BeginFunc();
         this._gl.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
     }
     finally
     {
         this.EndFunc();
     }
 }
예제 #5
0
파일: GL.cs 프로젝트: mortend/uno
 public void FramebufferRenderbuffer(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLRenderbufferTarget renderbuffertarget, GLRenderbufferHandle renderbuffer)
 {
     TKGL.FramebufferRenderbuffer((FramebufferTarget)target,
                                  (FramebufferAttachment)attachment,
                                  (RenderbufferTarget)renderbuffertarget, (int)renderbuffer);
 }
예제 #6
0
파일: GL.cs 프로젝트: mortend/uno
 public void BindRenderbuffer(GLRenderbufferTarget target, GLRenderbufferHandle renderbuffer)
 {
     _currentRenderbufferBinding = renderbuffer;
     TKGL.BindRenderbuffer((RenderbufferTarget)target, (int)renderbuffer);
 }
예제 #7
0
파일: GL.cs 프로젝트: yongaru/uno
 public static void RenderbufferStorage(GLRenderbufferTarget target, GLRenderbufferStorage internalFormat, int width, int height)
 {
     GL._gl.RenderbufferStorage(target, internalFormat, width, height);
 }
예제 #8
0
파일: GL.cs 프로젝트: yongaru/uno
 public static void BindRenderbuffer(GLRenderbufferTarget target, GLRenderbufferHandle renderbuffer)
 {
     GL._gl.BindRenderbuffer(target, renderbuffer);
 }
예제 #9
0
파일: GL.cs 프로젝트: yongaru/uno
 public static void FramebufferRenderbuffer(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLRenderbufferTarget renderbuffertarget, GLRenderbufferHandle renderbuffer)
 {
     GL._gl.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
 }
예제 #10
0
파일: DummyGL.cs 프로젝트: mortend/uno
 public void FramebufferRenderbuffer(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLRenderbufferTarget renderbuffertarget, GLRenderbufferHandle renderbuffer)
 {
 }
예제 #11
0
파일: DummyGL.cs 프로젝트: mortend/uno
 public void RenderbufferStorage(GLRenderbufferTarget target, GLRenderbufferStorage internalFormat, int width, int height)
 {
 }
예제 #12
0
파일: DummyGL.cs 프로젝트: mortend/uno
 public void BindRenderbuffer(GLRenderbufferTarget target, GLRenderbufferHandle renderbuffer)
 {
 }