示例#1
0
 public void FramebufferRenderbuffer(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLRenderbufferTarget renderbuffertarget, GLRenderbufferHandle renderbuffer)
 {
     GL.FramebufferRenderbuffer(
         (FramebufferTarget)target,
         (FramebufferAttachment)attachment,
         (RenderbufferTarget)renderbuffertarget, (int)renderbuffer);
 }
示例#2
0
 public void FramebufferTexture2D(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, GLTextureHandle texture, int level)
 {
     GL.FramebufferTexture2D(
         (FramebufferTarget)target,
         (FramebufferAttachment)attachment,
         (TextureTarget)textarget, (int)texture, level);
 }
示例#3
0
 public void FramebufferRenderbuffer(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLRenderbufferTarget renderbuffertarget, GLRenderbufferHandle renderbuffer)
 {
     try
     {
         this.BeginFunc();
         this._gl.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
     }
     finally
     {
         this.EndFunc();
     }
 }
示例#4
0
 public void FramebufferTexture2D(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, GLTextureHandle texture, int level)
 {
     try
     {
         this.BeginFunc();
         this._gl.FramebufferTexture2D(target, attachment, textarget, texture, level);
     }
     finally
     {
         this.EndFunc();
     }
 }
示例#5
0
文件: GL.cs 项目: yongaru/uno
 public static void FramebufferRenderbuffer(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLRenderbufferTarget renderbuffertarget, GLRenderbufferHandle renderbuffer)
 {
     GL._gl.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
 }
示例#6
0
文件: GL.cs 项目: yongaru/uno
 public static void FramebufferTexture2D(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, GLTextureHandle texture, int level)
 {
     GL._gl.FramebufferTexture2D(target, attachment, textarget, texture, level);
 }
示例#7
0
文件: DummyGL.cs 项目: mortend/uno
 public void FramebufferRenderbuffer(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLRenderbufferTarget renderbuffertarget, GLRenderbufferHandle renderbuffer)
 {
 }
示例#8
0
文件: DummyGL.cs 项目: mortend/uno
 public void FramebufferTexture2D(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, GLTextureHandle texture, int level)
 {
 }