public void FramebufferRenderbuffer(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLRenderbufferTarget renderbuffertarget, GLRenderbufferHandle renderbuffer) { GL.FramebufferRenderbuffer( (FramebufferTarget)target, (FramebufferAttachment)attachment, (RenderbufferTarget)renderbuffertarget, (int)renderbuffer); }
public void FramebufferTexture2D(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, GLTextureHandle texture, int level) { GL.FramebufferTexture2D( (FramebufferTarget)target, (FramebufferAttachment)attachment, (TextureTarget)textarget, (int)texture, level); }
public void FramebufferRenderbuffer(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLRenderbufferTarget renderbuffertarget, GLRenderbufferHandle renderbuffer) { try { this.BeginFunc(); this._gl.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); } finally { this.EndFunc(); } }
public void FramebufferTexture2D(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, GLTextureHandle texture, int level) { try { this.BeginFunc(); this._gl.FramebufferTexture2D(target, attachment, textarget, texture, level); } finally { this.EndFunc(); } }
public static void FramebufferRenderbuffer(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLRenderbufferTarget renderbuffertarget, GLRenderbufferHandle renderbuffer) { GL._gl.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer); }
public static void FramebufferTexture2D(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, GLTextureHandle texture, int level) { GL._gl.FramebufferTexture2D(target, attachment, textarget, texture, level); }
public void FramebufferRenderbuffer(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLRenderbufferTarget renderbuffertarget, GLRenderbufferHandle renderbuffer) { }
public void FramebufferTexture2D(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, GLTextureHandle texture, int level) { }