Ejemplo n.º 1
0
 public void FramebufferRenderbuffer(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLRenderbufferTarget renderbuffertarget, GLRenderbufferHandle renderbuffer)
 {
     GL.FramebufferRenderbuffer(
         (FramebufferTarget)target,
         (FramebufferAttachment)attachment,
         (RenderbufferTarget)renderbuffertarget, (int)renderbuffer);
 }
Ejemplo n.º 2
0
 public void FramebufferTexture2D(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, GLTextureHandle texture, int level)
 {
     GL.FramebufferTexture2D(
         (FramebufferTarget)target,
         (FramebufferAttachment)attachment,
         (TextureTarget)textarget, (int)texture, level);
 }
Ejemplo n.º 3
0
 public void FramebufferRenderbuffer(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLRenderbufferTarget renderbuffertarget, GLRenderbufferHandle renderbuffer)
 {
     try
     {
         this.BeginFunc();
         this._gl.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
     }
     finally
     {
         this.EndFunc();
     }
 }
Ejemplo n.º 4
0
 public void FramebufferTexture2D(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, GLTextureHandle texture, int level)
 {
     try
     {
         this.BeginFunc();
         this._gl.FramebufferTexture2D(target, attachment, textarget, texture, level);
     }
     finally
     {
         this.EndFunc();
     }
 }
Ejemplo n.º 5
0
Archivo: GL.cs Proyecto: yongaru/uno
 public static void FramebufferRenderbuffer(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLRenderbufferTarget renderbuffertarget, GLRenderbufferHandle renderbuffer)
 {
     GL._gl.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
 }
Ejemplo n.º 6
0
Archivo: GL.cs Proyecto: yongaru/uno
 public static void FramebufferTexture2D(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, GLTextureHandle texture, int level)
 {
     GL._gl.FramebufferTexture2D(target, attachment, textarget, texture, level);
 }
Ejemplo n.º 7
0
 public void FramebufferRenderbuffer(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLRenderbufferTarget renderbuffertarget, GLRenderbufferHandle renderbuffer)
 {
 }
Ejemplo n.º 8
0
 public void FramebufferTexture2D(GLFramebufferTarget target, GLFramebufferAttachment attachment, GLTextureTarget textarget, GLTextureHandle texture, int level)
 {
 }