protected override void SolveInstance(IGH_DataAccess DA) { // Declare a variable for the input GH_Model model = null; // Use the DA object to retrieve the data inside the first input parameter. // If the retieval fails (for example if there is no data) we need to abort. if (!DA.GetData(0, ref model)) { return; } List <Vector3d> displacementVectors = new List <Vector3d>(); List <Point3d> displacedPoints = new List <Point3d>(); List <GeometryBase> displacedElements = new List <GeometryBase>(); foreach (IFiniteElementNode node in model.Model) { Point3d location = node.ToPoint3d(); Vector3d vector = model.GetNodeDisplacement(node); Point3d point = model.GetDisplacedPoint(node); displacementVectors.Add(vector); displacedPoints.Add(point); } foreach (GH_Element element in model.Elements) { displacedElements.Add(element.GetDeformedGeometry(model)); } DA.SetDataList(0, displacementVectors); DA.SetDataList(1, displacedPoints); DA.SetDataList(2, displacedElements); }
public void Truss() { model = new GH_Model(ModelType.Full3D); GH_CrossSection crossSection = new GH_RectangularCrossSection(100, 100); GH_Material material = new GH_ElasticMaterial(100, 100, 100, 100); Point3d p1 = new Point3d(-10, 0, 0); Point3d p2 = new Point3d(0, 0, 0); Point3d p3 = new Point3d(10, 0, 0); Point3d p4 = new Point3d(-10, 0, 10); Point3d p5 = new Point3d(0, 0, 10); Point3d p6 = new Point3d(10, 0, 10); model.Elements.Add(new GH_Beam(p1, p2, crossSection, material)); model.Elements.Add(new GH_Beam(p2, p3, crossSection, material)); model.Elements.Add(new GH_Beam(p4, p5, crossSection, material)); model.Elements.Add(new GH_Beam(p5, p6, crossSection, material)); model.Elements.Add(new GH_Beam(p1, p4, crossSection, material)); model.Elements.Add(new GH_Beam(p2, p5, crossSection, material)); model.Elements.Add(new GH_Beam(p3, p6, crossSection, material)); model.Elements.Add(new GH_Beam(p4, p2, crossSection, material)); model.Elements.Add(new GH_Beam(p2, p6, crossSection, material)); model.Supports.Add(new GH_NodeSupport(p1, true, true, true, true, true, true)); model.Supports.Add(new GH_NodeSupport(p3, true, true, true, true, true, true)); model.Loads.Add(new GH_NodalLoad(p5, new Vector3d(0, 0, -1000), new Vector3d(0, 0, 0))); model.AssembleSharpModel(); Assert.AreEqual(9, model.Model.ElementCount); model.Solve(); Assert.NotNull(model.Results); Vector3d displacement = model.GetNodeDisplacement(1); //Displacement at point2 (index 1) Assert.NotNull(displacement); Assert.AreEqual(0.0, displacement.X, 0.001); Assert.AreEqual(0.0, displacement.Y, 0.001); Assert.AreNotEqual(0.0, displacement.Z); //TODO Calculate real value }