Esempio n. 1
0
        protected override void SolveInstance(IGH_DataAccess DA)
        {
            // Declare a variable for the input
            GH_Model model = null;

            // Use the DA object to retrieve the data inside the first input parameter.
            // If the retieval fails (for example if there is no data) we need to abort.
            if (!DA.GetData(0, ref model))
            {
                return;
            }

            List <Vector3d>     displacementVectors = new List <Vector3d>();
            List <Point3d>      displacedPoints     = new List <Point3d>();
            List <GeometryBase> displacedElements   = new List <GeometryBase>();

            foreach (IFiniteElementNode node in model.Model)
            {
                Point3d  location = node.ToPoint3d();
                Vector3d vector   = model.GetNodeDisplacement(node);
                Point3d  point    = model.GetDisplacedPoint(node);
                displacementVectors.Add(vector);
                displacedPoints.Add(point);
            }

            foreach (GH_Element element in model.Elements)
            {
                displacedElements.Add(element.GetDeformedGeometry(model));
            }

            DA.SetDataList(0, displacementVectors);
            DA.SetDataList(1, displacedPoints);
            DA.SetDataList(2, displacedElements);
        }
        public void Truss()
        {
            model = new GH_Model(ModelType.Full3D);

            GH_CrossSection crossSection = new GH_RectangularCrossSection(100, 100);
            GH_Material     material     = new GH_ElasticMaterial(100, 100, 100, 100);


            Point3d p1 = new Point3d(-10, 0, 0);
            Point3d p2 = new Point3d(0, 0, 0);
            Point3d p3 = new Point3d(10, 0, 0);
            Point3d p4 = new Point3d(-10, 0, 10);
            Point3d p5 = new Point3d(0, 0, 10);
            Point3d p6 = new Point3d(10, 0, 10);



            model.Elements.Add(new GH_Beam(p1, p2, crossSection, material));
            model.Elements.Add(new GH_Beam(p2, p3, crossSection, material));
            model.Elements.Add(new GH_Beam(p4, p5, crossSection, material));
            model.Elements.Add(new GH_Beam(p5, p6, crossSection, material));
            model.Elements.Add(new GH_Beam(p1, p4, crossSection, material));
            model.Elements.Add(new GH_Beam(p2, p5, crossSection, material));
            model.Elements.Add(new GH_Beam(p3, p6, crossSection, material));
            model.Elements.Add(new GH_Beam(p4, p2, crossSection, material));
            model.Elements.Add(new GH_Beam(p2, p6, crossSection, material));
            model.Supports.Add(new GH_NodeSupport(p1, true, true, true, true, true, true));
            model.Supports.Add(new GH_NodeSupport(p3, true, true, true, true, true, true));
            model.Loads.Add(new GH_NodalLoad(p5, new Vector3d(0, 0, -1000), new Vector3d(0, 0, 0)));

            model.AssembleSharpModel();


            Assert.AreEqual(9, model.Model.ElementCount);

            model.Solve();


            Assert.NotNull(model.Results);



            Vector3d displacement = model.GetNodeDisplacement(1);                             //Displacement at point2 (index 1)

            Assert.NotNull(displacement);
            Assert.AreEqual(0.0, displacement.X, 0.001);
            Assert.AreEqual(0.0, displacement.Y, 0.001);
            Assert.AreNotEqual(0.0, displacement.Z);             //TODO Calculate real value
        }