protected override void SolveInstance(IGH_DataAccess DA) { List <GH_Element> elements = new List <GH_Element>(); List <GH_Support> supports = new List <GH_Support>(); List <GH_Load> loads = new List <GH_Load>(); int modelType = 1; if (!DA.GetDataList <GH_Element>(0, elements)) { return; } if (!DA.GetDataList <GH_Support>(1, supports)) { return; } if (!DA.GetDataList <GH_Load>(2, loads)) { return; } if (!DA.GetData(3, ref modelType)) { return; } //Clear current structure... Perhaps change this for a more parametric approach, or opening existing files GH_Model model = null; switch (modelType) { case 0: model = new GH_Model(ModelType.Truss2D, elements, loads, supports); break; case 1: model = new GH_Model(ModelType.Full3D, elements, loads, supports); break; case 2: model = new GH_Model(ModelType.Membrane3D, elements, loads, supports); break; default: throw new Exception("Model type does not exist or not yet implemented"); } model.AssembleSharpModel(); DA.SetData(0, model); }
public void Truss() { model = new GH_Model(ModelType.Full3D); GH_CrossSection crossSection = new GH_RectangularCrossSection(100, 100); GH_Material material = new GH_ElasticMaterial(100, 100, 100, 100); Point3d p1 = new Point3d(-10, 0, 0); Point3d p2 = new Point3d(0, 0, 0); Point3d p3 = new Point3d(10, 0, 0); Point3d p4 = new Point3d(-10, 0, 10); Point3d p5 = new Point3d(0, 0, 10); Point3d p6 = new Point3d(10, 0, 10); model.Elements.Add(new GH_Beam(p1, p2, crossSection, material)); model.Elements.Add(new GH_Beam(p2, p3, crossSection, material)); model.Elements.Add(new GH_Beam(p4, p5, crossSection, material)); model.Elements.Add(new GH_Beam(p5, p6, crossSection, material)); model.Elements.Add(new GH_Beam(p1, p4, crossSection, material)); model.Elements.Add(new GH_Beam(p2, p5, crossSection, material)); model.Elements.Add(new GH_Beam(p3, p6, crossSection, material)); model.Elements.Add(new GH_Beam(p4, p2, crossSection, material)); model.Elements.Add(new GH_Beam(p2, p6, crossSection, material)); model.Supports.Add(new GH_NodeSupport(p1, true, true, true, true, true, true)); model.Supports.Add(new GH_NodeSupport(p3, true, true, true, true, true, true)); model.Loads.Add(new GH_NodalLoad(p5, new Vector3d(0, 0, -1000), new Vector3d(0, 0, 0))); model.AssembleSharpModel(); Assert.AreEqual(9, model.Model.ElementCount); model.Solve(); Assert.NotNull(model.Results); Vector3d displacement = model.GetNodeDisplacement(1); //Displacement at point2 (index 1) Assert.NotNull(displacement); Assert.AreEqual(0.0, displacement.X, 0.001); Assert.AreEqual(0.0, displacement.Y, 0.001); Assert.AreNotEqual(0.0, displacement.Z); //TODO Calculate real value }