public void Init_furniture(FurnitureGrid furnituregrid) { FurnitureGrid = furnituregrid; for (int i = 0; i < sum_furniture[FurnitureGrid.category_ID()]; i++) { Item_furniture.Add(new bl_UGFInfo()); Item_furniture[i].set_item(Instantiate(ItemPrefab) as GameObject); Item_furniture[i].read_item().name = i.ToString(); Item_furniture[i].read_item().transform.SetParent(Gallery_furniture_Panel, false); bl_GalleryItem gi = Item_furniture[i].read_item().GetComponent <bl_GalleryItem>(); furniture.Add(gi); furniture[i].GetInfo(i, Resources.Load <Sprite>(furnituregrid.furniture_type().ToString() + "/" + furnituregrid.furniture_type().ToString() + "_" + (i + 1)), bl_GalleryItem.Mode.Furniture); } }
public void FullWindow_furniture(int id, Sprite sprite) { furniture_ID_ = id; m_TextName.text = FurnitureGrid.furniture_type().ToString() + furniture_ID_; m_FullIcon.sprite = sprite; }