Esempio n. 1
0
    public void Init_furniture(FurnitureGrid furnituregrid)
    {
        FurnitureGrid = furnituregrid;

        for (int i = 0; i < sum_furniture[FurnitureGrid.category_ID()]; i++)
        {
            Item_furniture.Add(new bl_UGFInfo());
            Item_furniture[i].set_item(Instantiate(ItemPrefab) as GameObject);
            Item_furniture[i].read_item().name = i.ToString();
            Item_furniture[i].read_item().transform.SetParent(Gallery_furniture_Panel, false);
            bl_GalleryItem gi = Item_furniture[i].read_item().GetComponent <bl_GalleryItem>();
            furniture.Add(gi);

            furniture[i].GetInfo(i, Resources.Load <Sprite>(furnituregrid.furniture_type().ToString() + "/" + furnituregrid.furniture_type().ToString() + "_" + (i + 1)), bl_GalleryItem.Mode.Furniture);
        }
    }
Esempio n. 2
0
 public void FullWindow_furniture(int id, Sprite sprite)
 {
     furniture_ID_     = id;
     m_TextName.text   = FurnitureGrid.furniture_type().ToString() + furniture_ID_;
     m_FullIcon.sprite = sprite;
 }