public MainWindow() { InitializeComponent(); #if DEBUG this.AttachDevTools(); var canvas = this.Get <Canvas>("canvas"); var foxDraw = new FoxDraw(canvas); int randomNumber = new Random().Next(3, 6); Map map = new Map(); map.FillMap(foxDraw); Hero hero = new Hero(foxDraw, map); List <Monster> skeletons = new List <Monster>(); for (int i = 0; i < randomNumber; i++) { skeletons.Add(new Monster(foxDraw, map)); } Boss boss = new Boss(foxDraw, map); KeyUp += hero.Move; //hero// foxDraw.DrawText("Hero (Level 1) | HP: 8/10 | DP: 8 | SP: 6", new FoxDraw.TextFormatter(16, 0, Brushes.Black, new Point(0, 723)), out TextBox textBox); //monster foxDraw.DrawText("Monster (Level 1) | HP: 5/10 | DP: 2 | SP: 3", new FoxDraw.TextFormatter(16, 0, Brushes.Brown, new Point(0, 746)), out TextBox textBox2); //boss// foxDraw.DrawText("Boss (Level 100) | HP: 1000/1000 | DP: 200 | SP: 300", new FoxDraw.TextFormatter(16, 2, Brushes.DarkRed, new Point(0, 773)), out TextBox textBox3); #endif }