public MainWindow()
        {
            InitializeComponent();
#if DEBUG
            this.AttachDevTools();
            var canvas  = this.Get <Canvas>("canvas");
            var foxDraw = new FoxDraw(canvas);

            int randomNumber = new Random().Next(3, 6);

            Map map = new Map();
            map.FillMap(foxDraw);
            Hero           hero      = new Hero(foxDraw, map);
            List <Monster> skeletons = new List <Monster>();
            for (int i = 0; i < randomNumber; i++)
            {
                skeletons.Add(new Monster(foxDraw, map));
            }
            Boss boss = new Boss(foxDraw, map);


            KeyUp += hero.Move;
            //hero//
            foxDraw.DrawText("Hero (Level 1) | HP: 8/10 | DP: 8 | SP: 6", new FoxDraw.TextFormatter(16, 0, Brushes.Black, new Point(0, 723)), out TextBox textBox);
            //monster
            foxDraw.DrawText("Monster (Level 1) | HP: 5/10 | DP: 2 | SP: 3", new FoxDraw.TextFormatter(16, 0, Brushes.Brown, new Point(0, 746)), out TextBox textBox2);
            //boss//
            foxDraw.DrawText("Boss (Level 100) | HP: 1000/1000 | DP: 200 | SP: 300", new FoxDraw.TextFormatter(16, 2, Brushes.DarkRed, new Point(0, 773)), out TextBox textBox3);
#endif
        }