public override void Draw(SceneGame scene, DrawPass pass) { var calcParams = new TextParameters().SetColor(FontColor, BorderColor).SetConstraints(128, 64); string fit = FontUtil.FitString(Game.ConvertToSmallPixelText(Text), calcParams); var width = FontUtil.GetStringWidth(fit, calcParams); var height = FontUtil.GetStringHeight(fit); scene.DrawText(fit, Position + Offset - new Vector2(128, height) / 2, Alignment.Center, new TextParameters().SetColor(FontColor, BorderColor).SetConstraints(128, height + 64)); }