public static void SelecteLanguage(string languageName) { PlayerPrefsUtil.SetString(PlayerPrefsUtil.LANGUAGE, languageName); InitLang(); FontUtil.ChangeFont(GetTxt(10002)); }
public IEnumerator LoadCommonRes() { if (Application.platform == RuntimePlatform.IPhonePlayer) { yield return(StartCoroutine(LoadManifest(true))); } else { yield return(StartCoroutine(LoadManifest(false))); } yield return(StartCoroutine(LoadFont())); yield return(StartCoroutine(LoadConfigs())); yield return(StartCoroutine(LoadIcons())); yield return(StartCoroutine(LoadDats())); yield return(StartCoroutine(LoadTxts())); yield return(StartCoroutine(LoadEffect())); GameModel.Instance.InitGameConfig(); //if (Application.platform == RuntimePlatform.IPhonePlayer) { SocialModel.Instance.StartUp(); //ADModel.Instance.Init (); } IAPModel.Instance.Init(); LanguageUtil.InitLang(); FontUtil.ChangeFont(LanguageUtil.GetTxt(10002)); //ClockModel.Instance.SetClock (new ClockInfo (1)); ClockModel.Instance.StartUp(); yield return(StartCoroutine(LoadDependenciesAb("prefab/base.ab"))); yield return(StartCoroutine(LoadDependenciesAb("audio.ab"))); Debug.Log("LoadRes " + ResourceStatic.COMMON); if (EventHandler != null) { EventHandler(ResourceEventType.load_complete, ResourceStatic.COMMON); } }