public override void Update(GameTime gameTime) { mouseRec = new Rectangle(mouse.X, mouse.Y, 5, 5); if (endFirstClic && mouse.LeftButton == ButtonState.Pressed) { if (mouseRec.Intersects(volumeEffects)) { EffetSonore.volume = (float)(mouse.X - volumeEffects.X) / volumeEffects.Width; } else if (mouseRec.Intersects(volumeFondSonore)) { FondSonore.volume = (float)(mouse.X - volumeFondSonore.X) / volumeEffects.Width; FondSonore.UpdateVolume(); } else if (oldMouse.LeftButton == ButtonState.Released) { if (mouseRec.Intersects(boutonPleinEcran)) { isFullscreen = !isFullscreen; CrystalGate.CrystalGateGame.graphics.ToggleFullScreen(); } else if (mouseRec.Intersects(boutonLangue)) { _currentLanguage++; if (_currentLanguage > Language.Français) { _currentLanguage = 0; } if (_currentLanguage == Language.Français) { GameText.langue = "french"; } else if (_currentLanguage == Language.English) { GameText.langue = "english"; } GameText.initGameText(); } else if (mouseRec.Intersects(boutonResolution)) { _currentRes++; if (_currentRes == possibleResolutions.Count) { _currentRes = 0; } CrystalGateGame.graphics.PreferredBackBufferWidth = possibleResolutions[_currentRes].width; CrystalGateGame.graphics.PreferredBackBufferHeight = possibleResolutions[_currentRes].height; CrystalGateGame.graphics.ApplyChanges(); SceneHandler.UpdatePositions(); } else if (mouseRec.Intersects(boutonCredits)) { SceneHandler.gameState = GameState.Credits; SceneHandler.creditsScene.ecranPrecedent = GameState.Setting; SceneHandler.creditsScene.Reinit(); } else if (mouseRec.Intersects(boutonRetour)) { if (isPauseOption) { SceneHandler.gameState = GameState.Pause; } else { SceneHandler.gameState = GameState.MainMenu; } endFirstClic = false; } } } else if (!endFirstClic && mouse.LeftButton == ButtonState.Released) { endFirstClic = true; } if (isPauseOption && keyboardState.IsKeyDown(Keys.Escape)) { SceneHandler.gameState = GameState.Gameplay; } fullscreenText = (isFullscreen ? noT.get() : yesT.get()); positionTexteVolumeEffects = new Vector2(volumeEffects.Left - spriteFont.MeasureString(effetSonoreT.get() + " :").X, volumeEffects.Center.Y - spriteFont.MeasureString(effetSonoreT.get() + " :").Y / 2); positionTexteVolumeFondSonore = new Vector2(volumeFondSonore.Left - spriteFont.MeasureString(fondSonoreT.get() + " :").X, volumeFondSonore.Center.Y - spriteFont.MeasureString(fondSonoreT.get() + " :").Y / 2); positionTexteFullscreen = new Vector2(boutonPleinEcran.Left - spriteFont.MeasureString(pleinEcranT.get() + " :").X, boutonPleinEcran.Center.Y - spriteFont.MeasureString(pleinEcranT.get() + " :").Y / 2); positionTexteLangue = new Vector2(boutonLangue.Left - spriteFont.MeasureString(langueT.get() + " :").X, boutonLangue.Center.Y - spriteFont.MeasureString(langueT.get() + " :").Y / 2); positionTexteResolution = new Vector2(boutonResolution.Left - spriteFont.MeasureString(resolutionT.get() + " :").X, boutonResolution.Center.Y - spriteFont.MeasureString(resolutionT.get() + " :").Y / 2); }