public override void Update(GameTime gameTime) { if (firstTime) { FondSonore.PlayVictory(); firstTime = false; } mouseRec = new Rectangle(mouse.X, mouse.Y, 5, 5); if (mouse.LeftButton == ButtonState.Pressed && oldMouse.LeftButton == ButtonState.Released) { if (mouseRec.Intersects(boutonQuitter)) { SceneHandler.ResetGameplay(); CrystalGate.FondSonore.Stop(); SceneHandler.gameState = GameState.MainMenu; } } }