示例#1
0
        public void FocusOut()
        {
            SetMovable(true);
            _isFocusing = false;
            _playerInteractive.enabled = true;

            FocusingEvent.Trigger(FocusingType.FocustOut);
            _isIkActive = false;
        }
示例#2
0
        public void FocusIn()
        {
            _isFocusing = true;
            _playerInteractive.enabled = false;

            Transform obj      = _playerInteractive._watchingObj;
            Transform focusObj = _playerInteractive._interactive._focusObj;

            FocusingEvent.Trigger(FocusingType.FocusIn, focusObj.transform.position, obj);
            _isIkActive = true;
        }