/// <summary> /// Static constructor for <see cref="Wizard"/> object /// </summary> static Wizard() { // Loading in Wizard images directionalSpriteSheet = new DirectionalSpriteSheet("Images/Sprites/Enemies/Wizard", "wizard", NUM_FRAMES); }
/// <summary> /// Static constructor for <see cref="Goblin"/> /// </summary> static Goblin() { // Loading in various Goblin specific images directionalSpriteSheet = new DirectionalSpriteSheet("Images/Sprites/Enemies/Goblin", "goblin", NUM_FRAMES); }
/// <summary> /// Static constructor for <see cref="Dragon"/> object /// </summary> static Dragon() { // Loading in Dragon graphics directionalSpriteSheet = new DirectionalSpriteSheet("Images/Sprites/Enemies/Dragon", "dragon", NUM_FRAMES); }
/// <summary> /// Static constructor for <see cref="Knight"/> object /// </summary> static Knight() { // Loading in Wizard images directionalSpriteSheet = new DirectionalSpriteSheet("Images/Sprites/Enemies/Knight", "knight", NUM_FRAMES); }
/// <summary> /// Static constructor for <see cref="Skeleton"/> object /// </summary> static Skeleton() { // Importing skeleton images directionalSpriteSheet = new DirectionalSpriteSheet("Images/Sprites/Enemies/Skeleton", "skeleton", NUM_FRAMES); }
/// <summary> /// Static constructor for <see cref="Zombie"/> /// </summary> static Zombie() { // Loading in various Zombie specific images directionalSpriteSheet = new DirectionalSpriteSheet("Images/Sprites/Enemies/Zombie", "zombie", NUM_FRAMES); }