public void FocusOut() { SetMovable(true); _isFocusing = false; _playerInteractive.enabled = true; FocusingEvent.Trigger(FocusingType.FocustOut); _isIkActive = false; }
public void FocusIn() { _isFocusing = true; _playerInteractive.enabled = false; Transform obj = _playerInteractive._watchingObj; Transform focusObj = _playerInteractive._interactive._focusObj; FocusingEvent.Trigger(FocusingType.FocusIn, focusObj.transform.position, obj); _isIkActive = true; }