示例#1
0
    // Update is called once per frame
    void Update()
    {
        float t  = turbulence;
        float tf = t * torqueFactor;

        force.relativeForce  = new Vector3((Random.value - .5f) * t, (Random.value - .5f) * t, (Random.value - .5f) * t);
        force.relativeTorque = new Vector3((Random.value - .5f) * tf, (Random.value - .5f) * tf, (Random.value - .5f) * tf);
        force.force          = simulator.getForce(transform.position);
    }