private void LinkToFluidSimulation() { float fResolutionRatio = m_simulation.Resolution / (float)m_nResolution; m_simulation.SetSize((int)(m_nWidth * fResolutionRatio), (int)(m_nHeight * fResolutionRatio)); m_simulation.InitShaders(); m_advectParticles.SetInts("_VelocitySize", new int[] { m_simulation.GetWidth(), m_simulation.GetHeight() }); }