public void Init(Fix32 invDelta) { totalInvMass = bodyA.InvMass + bodyB.InvMass; bias = -DWorld.PENETRATION_CORRECTION * invDelta * Fix32.Min((Fix32)0, -penetration + DWorld.PENETRATION_SLOP); restitution = Fix32.Min(bodyA.Restitution, bodyB.Restitution); }