void StoreBibleData() { bookmark.p_book = p_book; bookmark.saved_chapter[p_book] = p_chapter; bookmark.saved_verse[p_book] = p_verse; string save_pointer = JsonUtility.ToJson(bookmark); if (login_type == 0) { PlayerPrefs.SetString(KEY_BOOKMARK, save_pointer); } else if (login_type == 1) { fm.SetBookmark(save_pointer); } Debug.Log("StoreBiblePointer:" + save_pointer); // LoadBibleData(); }