public void Update() { //Just add a jump if up is pressed if (ArcadeKeymap.player1.up.isDown) { jumps.Add(new Jump { time = Time.time, randNum = Random.value }); } //If the user has pressed the a key, then push data //to firebase if (ArcadeKeymap.player1.A.isDown) { //Just push the data FirebaseManager.PushList <Jump>(firebaseSettings, jumps, (firebase, snapshot) => { //Log the response Debug.Log("<b>response:</b> " + snapshot.RawJson); }); } //Has escape been pressed? If so.. then exit if (ArcadeKeymap.player1.buttonExit.isDown) { ArcadeGame.exit(); } }