private void CheckedActiveGame() { //Does our user doesn't have an active game? if (user.activeGame == "" || user.activeGame == null) { //Start the new game process Log("No active game for the user, look for a game"); StartCoroutine(fbManager.CheckForGame("games/", NewGameLoaded)); } else { //We already have a game, load it Log("Loading Game: " + user.activeGame); StartCoroutine(fbManager.LoadData("games/" + user.activeGame, GameLoaded)); } }