public bool Navigate(FileSystemPath assetPath, UEObjectExport objectExport)
        {
            var model = myBackendToUnrealEditor.EditorModel;

            if (model == null)
            {
                return(false);
            }

            model.OpenBlueprint.Fire(new BlueprintReference(new FString(assetPath.NormalizeSeparators(FileSystemPathEx.SeparatorStyle.Unix))));
            return(true);
        }