public override void EndTurnOn(FighterClass target) { target.postBufferAttackEffect(3, FighterClass.attackType.Normal, FighterClass.statusEffects.None, FighterClass.attackLocation.Ground, gameObject); }
public override void TileEntered(FighterClass target) { base.TileEntered(target); target.postBufferAttackEffect(1, FighterClass.attackType.Normal, FighterClass.statusEffects.None, FighterClass.attackLocation.Ground, gameObject); }