public override bool Activate() { combatData = GameDataTracker.combatExecutor; blockOffset = CombatExecutor.blockOffset; gridHeight = CombatExecutor.gridHeight; characterGrid = CombatExecutor.characterGrid; source = parent.GetComponent <FighterClass>(); EndPos = BattleMapProcesses.findNearestTileFullyFitsObject(source.TileSize, target.pos); source.RemoveObjectFromGrid(); JumpToLocation jumpTo = ScriptableObject.CreateInstance <JumpToLocation>(); jumpTo.endPosition = GridManager.GridToPosition(EndPos, source.TileSize); jumpTo.parent = parent; jumpTo.heightOverHighestCharacter = 2.5f; jumpTo.speed = source.JumpSpeed; cutscene = jumpTo; return(true); }
public override bool Update() { if (cutscenePhase == 0) { cutscene.Activate(); cutscenePhase++; } if (cutscenePhase == 1) { bool done = cutscene.Update(); if (done) { cutscene = null; cutscenePhase++; } } if (cutscenePhase == 2) { bool rollAllowed = false; if (BattleMapProcesses.isThisOnTheGrid(EndPos)) { List <Vector2Int> potentialGridOccupations = source.PotentialGridOccupation(EndPos); bool landingEmpty = BattleMapProcesses.isTileEmpty(potentialGridOccupations, source.gameObject); if (landingEmpty && BattleMapProcesses.CanIMoveToTile(EndPos, source)) { rollAllowed = true; } } if (rollAllowed) { MoveToLocation moveTo = ScriptableObject.CreateInstance <MoveToLocation>(); moveTo.endPosition = GridManager.GridToPosition(EndPos, source.TileSize); moveTo.parent = parent; moveTo.speed = source.WalkSpeed; cutscene = moveTo; source.RemoveObjectFromGrid(); source.AddObjectToGrid(EndPos); } else { parent.GetComponent <SpriteFlipper>().flip(); JumpToLocation jumpTo = ScriptableObject.CreateInstance <JumpToLocation>(); jumpTo.endPosition = GridManager.GridToPosition(source.pos, source.TileSize); jumpTo.parent = parent; jumpTo.heightOverHighestCharacter = 0.5f; jumpTo.speed = source.JumpSpeed; cutscene = jumpTo; if (BattleMapProcesses.isThisOnTheGrid(EndPos)) { if (characterGrid[EndPos.x, EndPos.y] != null) { target = characterGrid[EndPos.x, EndPos.y].GetComponent <FighterClass>(); if (target.objectID <= 10) { target.postBufferAttackEffect(source.Power, FighterClass.attackType.Normal, FighterClass.statusEffects.None, FighterClass.attackLocation.Ground, parent); } } } } cutscene.Activate(); cutscenePhase++; } if (cutscenePhase == 3) { if (cutscene.Update()) { cutscene = null; cutscenePhase++; return(true); } } //jumpToTwo.endPosition = new Vector3(EndPos.y * blockOffset.x, gridHeight[(int)EndPos.x, (int)EndPos.y] * blockOffset.z + 0, EndPos.x * blockOffset.y); return(false); }