示例#1
0
 public void ContinueFight(Cell cell2)
 {
     GameEngine.GameController.MyMoveAttackCellContinue();
     if (cell2.AttackerPiece.Relation == PieceRelation.SELF)
     {
         Fight.AnimateFightCellAttackerAttack(cell2);
     }
     else if (cell2.Piece.Relation == PieceRelation.SELF)
     {
         Fight.AnimateFightCellDefenderAttack(cell2);
     }
 }