public void ContinueFight(Cell cell2) { GameEngine.GameController.MyMoveAttackCellContinue(); if (cell2.AttackerPiece.Relation == PieceRelation.SELF) { Fight.AnimateFightCellAttackerAttack(cell2); } else if (cell2.Piece.Relation == PieceRelation.SELF) { Fight.AnimateFightCellDefenderAttack(cell2); } }