void Start() { _fight = Camera.main.GetComponent<FightController>(); _character = GlobalCharacter.player; _children = transform.GetChild(0).gameObject; SetCurrent(false); }
public static FightController getInstance() { if (instance == null) { instance = new FightController(); } return instance; }
void Awake() { DontDestroyOnLoad(gameObject); //不自动销毁,保存到下一个场景 instance = this; playerPos = GameObject.Find("player_pos").transform; if (PhotonEngine.Instance.role.IsMan) { playerPrefab = "man_player"; } else { playerPrefab = "girl_player"; } GameObject go = (GameObject)Instantiate(Resources.Load("Player_village/" + playerPrefab)); //加载角色 go.transform.position = playerPos.position; fightController = GetComponent <FightController>(); fightController.OnSyncPositionAndRotation += OnSyncPositionAndRotation; fightController.OnSyncMoveAnimation += OnSyncMoveAnimation; fightController.OnSyncPlayerAnimation += OnSyncPlayerAnimation; }
public bool Perform(Unit source, Vector2 coordinates) { if (source.CheckResources(cost) && source.actionPoints >= actionCost) { FightController controller = FindObjectOfType <FightController>(); bool actionSuccesful = false; switch (action) { case AbilityType.GATHER: break; case AbilityType.ATTACK: Unit target; foreach (Unit possibleTarget in controller.units) { if (coordinates == possibleTarget.coordinates) { if (possibleTarget.ally != source.ally) { target = possibleTarget; actionSuccesful = true; break; } } } break; case AbilityType.CREATE: break; case AbilityType.CRAFT: break; } return(actionSuccesful); } else { return(false); } }
public PointBase(string sign, string fract, float posX, float posY, FightController gameInstance, int index=-1) { game = gameInstance; callsign = sign; fraction = fract; positionX = posX; positionY = posY; massiveIndex = index; if(fraction=="enemy") { strength = SharedVars.Inst.enemyStrength; intellect = SharedVars.Inst.enemyIntellect; social = SharedVars.Inst.enemySocial; health = SharedVars.Inst.enemyHealth; } else if(fraction == "object") { bonusStrength = Random.Range(0,10); bonusIntellect = Random.Range(0,10); bonusSocial = Random.Range(0,10); bonusHealth = Random.Range(0,10); } }
public override void Activate(IBlackBox box, GameObject target) { this.defaultBrain = box; this.brain = box; this.brain.ResetState(); this.IsRunning = true; this.Target = target; FightController opponent = Target.GetComponent <FightController>(); OpponentHealth = Target.GetComponent <HealthScript>(); if (opponent != null) { Opponent = opponent; } if (OpponentHealth != null) { OpponentHealth.Died += new global::HealthScript.DeathEventHandler(OpponentHealth_Died); } if (HealthScript != null) { HealthScript.Died += new global::HealthScript.DeathEventHandler(HealthScript_Died); } }
public PointBase(string sign, string fract, float posX, float posY, FightController gameInstance, int index = -1) { game = gameInstance; callsign = sign; fraction = fract; positionX = posX; positionY = posY; massiveIndex = index; if (fraction == "enemy") { strength = SharedVars.Inst.enemyStrength; intellect = SharedVars.Inst.enemyIntellect; social = SharedVars.Inst.enemySocial; health = SharedVars.Inst.enemyHealth; } else if (fraction == "object") { bonusStrength = Random.Range(0, 10); bonusIntellect = Random.Range(0, 10); bonusSocial = Random.Range(0, 10); bonusHealth = Random.Range(0, 10); } }
/// <summary> /// 获取试题 /// </summary> /// <param name="symbolID"></param> /// <param name="digitID"></param> /// <param name="operandID"></param> /// <returns></returns> public List <int> GetQuestionInstance() { List <int> instance = new List <int>(); switch (CurCategoryInstance.symbolID) { case SymbolID.Addition: instance = GetAdditionInstance(); break; case SymbolID.Subtraction: instance = GetSubtractionInstance(); break; case SymbolID.Multiplication: instance = GetMultiplicationInstance(); break; case SymbolID.Division: instance = GetDivisionInstance(); break; } return(instance); }
// Update is called once per frame void Update() { if (aggresive && target == null) { Collider[] colliders = Physics.OverlapSphere(transform.position, visibleRange); foreach (Collider c in colliders) { if (c.gameObject == gameObject) { continue; } FightController f = c.GetComponent <FightController>(); if (f != null) { target = f.transform; break; } } } if (target != null) { if (Vector3.Distance(transform.position, target.position) < fc.attackRange) { fc.attack(target); } else { Vector3 direction = (target.position - Vector3.up - transform.position).normalized; chm.move(direction); } if (Vector3.Distance(transform.position, target.position) > visibleRange) { target = null; } } }
//遭受攻击 static public void Atkend() { _hpObj.text = MineFightData.getInstance().getHp().ToString(); FightController.getInstance().RightToPlay = FightController.RIGHTTOPLAY.MINE; }
public override void StartAttack(FightController fightController) { AttackTarget = fightController.GetEnemyCharacter(Owner); Owner.m_UICharacter.BodyObject.transform.GetChild(0) .GetComponent <UnityArmatureComponent>() .animation.Play("attack_01", 1); switch (SkillId) { case 1: ShowTargetSkillEffect(fightController, "wx_tjjz_tx"); break; case 2: ShowTargetSkillEffect(fightController, "wx_tjdz_tx"); break; case 3: ShowSelfSkillEffect(fightController, "wx_cyjq_tx"); break; case 4: ShowTargetSkillEffect(fightController, "wx_hxdq_tx"); break; case 5: ShowTargetSkillEffect(fightController, "wx_djzx_tx"); break; case 6: ShowTargetSkillEffect(fightController, "wx_ddzx_tx"); break; case 7: ShowSelfSkillEffect(fightController, "wx_lcjf_tx"); break; case 8: ShowSelfSkillEffect(fightController, "wx_lkdf_tx"); break; } fightController.FightView.m_UI.m_LeftSkillTriggerPoint.visible = true; fightController.FightView.m_UI.m_RightSkillTriggerPoint.visible = true; if (Owner.TeamType == FightController.ETeamType.LeftSide) { fightController.FightView.m_UI.GetTransition("t0").Play(); } else { fightController.FightView.m_UI.GetTransition("t1").Play(); } var sequence = DOTween.Sequence(); sequence.Append(DOTween.To(() => { return(1f); }, (float val) => { }, 1, 0.6f)); for (int i = 0; i < AttackCount; i++) { sequence.AppendCallback(DoHurt); sequence.Append(DOTween.To(() => { return(1f); }, (float val) => { }, 1, 0.1f)); } sequence.Append(DOTween.To(() => { return(1f); }, (float val) => { }, 1, 1f)); sequence.AppendCallback(() => { OnAttackFinish(); Owner.m_UICharacter.BodyObject.transform.GetChild(0) .GetComponent <UnityArmatureComponent>() .animation.Play("idel"); fightController.FightView.m_UI.m_LeftSkillTriggerPoint.visible = false; fightController.FightView.m_UI.m_RightSkillTriggerPoint.visible = false; }); }
void Start() { FightController fightController = (GameObject.FindWithTag("FightController")).GetComponent <FightController>(); }
private void Awake() { instance = this; }
void Start() { _fight = Camera.main.GetComponent <FightController>(); }
protected virtual void onAwake() { gameController = gameObject.GetComponent<FightController>(); callsign0.text = SharedVars.Inst.callsign0; callsign1.text = SharedVars.Inst.callsign1; callsign2.text = SharedVars.Inst.callsign2; callsign3.text = SharedVars.Inst.callsign3; onCanalClick(3); }
void Start() { controller = FindObjectOfType <FightController>(); }
public void Start() { controller = FindObjectOfType <FightController>(); controller.RegisterUnit(this); }
void Start() { this.lastSpawn = float.MinValue; this.levelController = FightController.FindMe(); }
void Start() { controller = FindObjectOfType <FightController>(); currentCombo = idleCombo; }
public void SubscribeFightController(FightController fightController) { FightController = fightController; FightController.FightStarted += OnFightStarted; FightController.FightFinished += OnFightFinished; }
public void SendSlotControllerToObject(int indexSpanObject) { var objectInstantiate = Instantiate(((NetworkRoomManagerExt)NetworkManager.singleton).objectHand, rightHand.transform); if (NetworkServer.active) { NetworkServer.Spawn(objectInstantiate); } FightController fightController = objectInstantiate.transform.root.GetComponent <FightController>(); if (((NetworkRoomManagerExt)NetworkManager.singleton).scriptableObjectToMirror[indexSpanObject] is WeaponeObjectController) { WeaponeObjectController weaponeObjectController = (WeaponeObjectController)((NetworkRoomManagerExt)NetworkManager.singleton).scriptableObjectToMirror[indexSpanObject]; var objectWeaponeInstantiate = Instantiate(weaponeObjectController.ReturnWeaponeHand(), objectInstantiate.transform); if (NetworkServer.active) { NetworkServer.Spawn(objectWeaponeInstantiate); } //Set Speed Player with gun // PlayerController.RestetCalculateVariable(); PlayerController.SetSpeedGunAimProperties(weaponeObjectController.ReturnSpeedWalikingPlayer(), weaponeObjectController.ReturnSpeedRotationPlayer()); PlayerController.SetDefaultSpeedToVariableCalculate(); //Set Properties Weapone objectWeaponeInstantiate.transform.localPosition = weaponeObjectController.ReturnPositionInstantiate(characterSelectPerks); objectWeaponeInstantiate.transform.localEulerAngles = weaponeObjectController.ReturnRotationInstantiate(characterSelectPerks); objectWeaponeInstantiate.transform.localScale = weaponeObjectController.ReturnScaleInstantiate(characterSelectPerks); //Set ScriptableObject In Script Fight fightController.SetHandObjectController(null); fightController.SetWeaponeObjectController(weaponeObjectController); //Set ObjectHand and ObjectInHandChild fightController.SetObjcetHandChild(objectWeaponeInstantiate); fightController.SetObjectHand(objectInstantiate); } else if (((NetworkRoomManagerExt)NetworkManager.singleton).scriptableObjectToMirror[indexSpanObject] is HandObjectController) { HandObjectController handObjectController = (HandObjectController)((NetworkRoomManagerExt)NetworkManager.singleton).scriptableObjectToMirror[indexSpanObject]; var objectHandInstantiate = Instantiate(handObjectController.ReturnObjectInHandPref(), objectInstantiate.transform); if (NetworkServer.active) { NetworkServer.Spawn(objectHandInstantiate); } //Set Speed Player With object in hand PlayerController.SetSpeedDefProperties(handObjectController.ReturnSpeedWalikingPlayer(), handObjectController.ReturnSpeedRotationPlayer()); PlayerController.SetDefaultSpeedToVariableCalculate(); //Set Properties Object objectHandInstantiate.transform.localPosition = handObjectController.ReturnPositionInstantiate(characterSelectPerks); objectHandInstantiate.transform.localEulerAngles = handObjectController.ReturnRotationInstantiate(characterSelectPerks); objectHandInstantiate.transform.localScale = handObjectController.ReturnScaleInstantiate(characterSelectPerks); //Set ScriptableObject In Script Fight fightController.SetWeaponeObjectController(null); fightController.SetHandObjectController(handObjectController); //Set ObjectHand and ObjectInHandChild fightController.SetObjcetHandChild(objectHandInstantiate); fightController.SetObjectHand(objectInstantiate); } }
private void MainServerController_FigthCreated(MainServerController mainServerController, FightController fightController, EnemyDef enemyDef) { fightController.FightEnd += FightController_FightEnd; _bot = new FightBot(_client.Login, _isWolf, fightController); fightController.KnifeThrow += FightController_KnifeThrow; fightController.SendReady(); }
public virtual void StartAttack(FightController fightController) { }
// Use this for initialization void Start() { fightController = GameController.Instance.GetComponent <FightController>(); fightController.OnSyncGameState += OnSyncGameState; }
void Start() { _skills = new GameSkill[4]; _itens = new GameItem[4]; _buttons = new GameObject[4]; gameObject.SetActive(false); _fight = Camera.main.GetComponent<FightController>(); }
void Start() { _fight = Camera.main.GetComponent<FightController>(); }