示例#1
0
        static int _m_Reload(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                FairyGUI.NTexture gen_to_be_invoked = (FairyGUI.NTexture)translator.FastGetCSObj(L, 1);



                {
                    UnityEngine.Texture _nativeTexture = (UnityEngine.Texture)translator.GetObject(L, 2, typeof(UnityEngine.Texture));
                    UnityEngine.Texture _alphaTexture  = (UnityEngine.Texture)translator.GetObject(L, 3, typeof(UnityEngine.Texture));

                    gen_to_be_invoked.Reload(
                        _nativeTexture,
                        _alphaTexture);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
示例#2
0
        static StackObject *Reload_16(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 3);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            UnityEngine.Texture @alphaTexture = (UnityEngine.Texture) typeof(UnityEngine.Texture).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            UnityEngine.Texture @nativeTexture = (UnityEngine.Texture) typeof(UnityEngine.Texture).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 3);
            FairyGUI.NTexture instance_of_this_method = (FairyGUI.NTexture) typeof(FairyGUI.NTexture).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            instance_of_this_method.Reload(@nativeTexture, @alphaTexture);

            return(__ret);
        }