示例#1
0
        static int _m_GetMaterialManager(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                FairyGUI.NTexture gen_to_be_invoked = (FairyGUI.NTexture)translator.FastGetCSObj(L, 1);



                {
                    string   _shaderName = LuaAPI.lua_tostring(L, 2);
                    string[] _keywords   = (string[])translator.GetObject(L, 3, typeof(string[]));

                    FairyGUI.MaterialManager gen_ret = gen_to_be_invoked.GetMaterialManager(
                        _shaderName,
                        _keywords);
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
示例#2
0
        static StackObject *GetMaterialManager_12(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj)
        {
            ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain;
            StackObject *ptr_of_this_method;
            StackObject *__ret = ILIntepreter.Minus(__esp, 3);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 1);
            System.String[] @keywords = (System.String[]) typeof(System.String[]).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 2);
            System.String @shaderName = (System.String) typeof(System.String).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            ptr_of_this_method = ILIntepreter.Minus(__esp, 3);
            FairyGUI.NTexture instance_of_this_method = (FairyGUI.NTexture) typeof(FairyGUI.NTexture).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack));
            __intp.Free(ptr_of_this_method);

            var result_of_this_method = instance_of_this_method.GetMaterialManager(@shaderName, @keywords);

            object obj_result_of_this_method = result_of_this_method;

            if (obj_result_of_this_method is CrossBindingAdaptorType)
            {
                return(ILIntepreter.PushObject(__ret, __mStack, ((CrossBindingAdaptorType)obj_result_of_this_method).ILInstance));
            }
            return(ILIntepreter.PushObject(__ret, __mStack, result_of_this_method));
        }