void Start() { fairy = GameDataManager.Instance.EnemyData.ActiveFairies[Number]; FairyInfo.text = fairy.GetState(); if (SceneManager.GetActiveScene().name == "Battlefield Scene") { EventAggregator.EnemyAttack += Attack; } }
void Update() { FairyInfo.text = fairy.GetState(); }
void Start() { fairy = GameDataManager.Instance.PlayerData.ActiveFairies[Number]; FairyInfo.text = fairy.GetState(); }