Example #1
0
        void Start()
        {
            fairy          = GameDataManager.Instance.EnemyData.ActiveFairies[Number];
            FairyInfo.text = fairy.GetState();

            if (SceneManager.GetActiveScene().name == "Battlefield Scene")
            {
                EventAggregator.EnemyAttack += Attack;
            }
        }
Example #2
0
 void Update()
 {
     FairyInfo.text = fairy.GetState();
 }
Example #3
0
 void Start()
 {
     fairy          = GameDataManager.Instance.PlayerData.ActiveFairies[Number];
     FairyInfo.text = fairy.GetState();
 }