public void Domino() { if (!dominoEffect) { fairy.dominoCollider.gameObject.SetActive(true); if (fairy.attackedFromRight) { rgb.velocity = new Vector2(-1f, 2f); } else { rgb.velocity = new Vector2(1f, 2f); } dominoEffect = true; } if (Physics2D.OverlapCircle(fairy.edgeCheck.position, fairy.groundCheckRadius, fairy.whatIsGround)) { fairy.StartCoroutine(WaitBeforeResuming()); } }