示例#1
0
        IEnumerator GameStartTimeline()
        {
            fadeSystem.soundFadeOut(audioSource, 3f);
            fadeSystem.textFadeInRetro(title, 0.1f, 0.3f);
            fadeSystem.imageFadeInRetro(fadeImage, 0.1f, 0.3f);
            fadeSystem.imageFadeInRetro(startButton, 0.1f, 0.25f);
            fadeSystem.imageFadeInRetro(exitButton, 0.1f, 0.25f);
            yield return(new WaitForSeconds(3.5f));

            SceneManager.LoadScene("Map1");
        }
示例#2
0
 void Start()
 {
     if (!GetComponent <FadeSystem>())
     {
         fadeSystem = this.gameObject.AddComponent <FadeSystem>();
     }
     fadeImage.color = new Color(0f, 0f, 0f, 1f);
     fadeSystem.imageFadeInRetro(fadeImage, 0.1f, 0.15f);
     StartCoroutine(
         waitThenCallback(1f, () =>
     {
         Debug.Log("Player 생성");
         Manager.GameManager.Instance.CreateNewPlayer();
         //Instantiate(player);
     }));
 }