private void OnFadOutEnd() { this.SetActiveScreenInternal(this.m_ScreenToShow); FadeSystem fadeSystem = GreenHellGame.GetFadeSystem(); fadeSystem.FadeIn(FadeType.All, null, 4f); }
public void OnLoadingEndFadeOut() { LoadingScreen.Get().Hide(); FadeSystem fadeSystem = GreenHellGame.GetFadeSystem(); fadeSystem.FadeIn(FadeType.Vis, null, 1.5f); }
public void FadeIn() { if (SaveGame.m_State == SaveGame.State.None) { FadeSystem fadeSystem = GreenHellGame.GetFadeSystem(); fadeSystem.FadeIn(FadeType.All, null, 1.5f); } }
private void StartMinigame() { this.SetCamera(); FadeSystem fadeSystem = GreenHellGame.GetFadeSystem(); fadeSystem.FadeIn(FadeType.All, null, 1.5f); this.m_SkyDome.gameObject.SetActive(false); }
private void Teleport() { Player.Get().gameObject.transform.position = this.m_TeleportPos.transform.position; Player.Get().UnblockMoves(); Player.Get().UnblockRotation(); FadeSystem fadeSystem = GreenHellGame.GetFadeSystem(); fadeSystem.FadeIn(FadeType.All, null, 1.5f); }
private void StopMinigame() { this.m_SkyDome.gameObject.SetActive(true); this.ResetCamera(); FadeSystem fadeSystem = GreenHellGame.GetFadeSystem(); fadeSystem.FadeIn(FadeType.All, null, 1.5f); this.m_Player.SetWantedItem(Hand.Left, null, true); this.m_Player.SetWantedItem(Hand.Right, null, true); this.Stop(); }
public void OnStartGame() { LoadingScreen.Get().Show(LoadingScreenState.StartGame); GreenHellGame.Instance.m_FromSave = false; Music.Get().Stop(1f); MainMenuManager.Get().HideAllScreens(); FadeSystem fadeSystem = GreenHellGame.GetFadeSystem(); fadeSystem.FadeIn(FadeType.All, null, 2f); base.Invoke("OnStartGameDelayed", 1f); }
public void Respawn() { this.m_InjuryModule.ResetInjuries(); this.m_ConditionModule.ResetParams(); this.m_Player.GetComponent <SleepController>().UpdateLastWakeUpTime(); SaveGame.Load(); this.m_Animator.SetBool(this.m_IsDeadHash, false); this.m_Animator.SetBool(this.m_IsDeadUnderwaterHash, false); this.Stop(); FadeSystem fadeSystem = GreenHellGame.GetFadeSystem(); fadeSystem.FadeIn(FadeType.All, null, 1.5f); }
public void OnLoadingEndFadeOut() { LoadingScreen.Get().Hide(); this.m_HideLoadingScreenFrameCount = 0; this.StartRainForestAmbienceMultisample(); FadeSystem fadeSystem = GreenHellGame.GetFadeSystem(); fadeSystem.FadeIn(FadeType.All, null, 2f); if (Player.Get().m_MovesBlockedOnChangeScene) { Player.Get().UnblockMoves(); Player.Get().m_MovesBlockedOnChangeScene = false; } Player.Get().SetupActiveController(); }
public static void Load(string save_name) { if (SaveGame.m_State != SaveGame.State.None) { Debug.LogWarning("Can't load, state = " + SaveGame.m_State.ToString()); return; } if (!File.Exists(Application.persistentDataPath + "/" + save_name)) { return; } GreenHellGame.Instance.m_LoadingScreen.Show(LoadingScreenState.LoadSaveGame); GreenHellGame.Instance.m_LoadGameState = LoadGameState.PreloadScheduled; FadeSystem fadeSystem = GreenHellGame.GetFadeSystem(); fadeSystem.FadeIn(FadeType.All, null, 2f); SaveGame.s_MainSaveName = save_name; }
private void OnLoadGameEnd() { FadeSystem fadeSystem = GreenHellGame.GetFadeSystem(); fadeSystem.FadeIn(FadeType.All, null, 1f); }