IEnumerator GameStartTimeline() { fadeSystem.soundFadeOut(audioSource, 3f); fadeSystem.textFadeInRetro(title, 0.1f, 0.3f); fadeSystem.imageFadeInRetro(fadeImage, 0.1f, 0.3f); fadeSystem.imageFadeInRetro(startButton, 0.1f, 0.25f); fadeSystem.imageFadeInRetro(exitButton, 0.1f, 0.25f); yield return(new WaitForSeconds(3.5f)); SceneManager.LoadScene("Map1"); }
void Start() { if (!GetComponent <FadeSystem>()) { fadeSystem = this.gameObject.AddComponent <FadeSystem>(); } fadeImage.color = new Color(0f, 0f, 0f, 1f); fadeSystem.imageFadeInRetro(fadeImage, 0.1f, 0.15f); StartCoroutine( waitThenCallback(1f, () => { Debug.Log("Player 생성"); Manager.GameManager.Instance.CreateNewPlayer(); //Instantiate(player); })); }