void PlayFXFromPool(FXPool pool, Vector3 position) { FX playedFX = pool.Depool(); playedFX.transform.position = position; playedFX.Play(); }
void PlayFXFromPool(FXPool pool, Vector3 _position, Transform _parent) { FX playedFX = pool.Depool(); playedFX.transform.position = _position; playedFX.Play(); playedFX.transform.parent = _parent; }
public FX PlayFX(FX_Type fx_Type, Vector3 from) { FX fx = GameObjectPoolManager.Instance.FXDict[fx_Type].AllocateGameObject <FX>(transform); fx.transform.position = from; fx.Play(); return(fx); }
public void PlayFlashEffect(Transform dummyPos) { FX fx = FXManager.Instance.PlayFX(FlashFXName, dummyPos.position); if (fx) { fx.transform.parent = dummyPos; fx.transform.localScale = Vector3.one * Scale; fx.transform.forward = dummyPos.forward; fx.Play(); } }
//Fonction jouant toutes les FX indiquant une panne sur le système,à échelonner plus tard) private void Play_Stop_All_Pannel_FX(bool startStop) { foreach (ParticleSystem FX in FX_pannel) { if (startStop) { FX.Play(); } else { FX.Stop(); } } }
private void ThrustCheck() { if (Input.GetKey(ThrustKey)) { //print("Thrusting"); //rb.AddRelativeForce(force); //Vector3.Up; set mass to 0.1; set drag to .2 rb.AddRelativeForce(thrustForce * Vector3.up * Time.deltaTime); ThrustFX.Play(); } else { ThrustFX.Stop(); } }
public FX PlayFX(string fxName, Vector3 position, float scale = 1.0f) { ushort fxTypeIndex = ConfigManager.GetFXTypeIndex(fxName); if (GameObjectPoolManager.Instance.FXDict.ContainsKey(fxTypeIndex)) { FX fx = GameObjectPoolManager.Instance.FXDict[fxTypeIndex].AllocateGameObject <FX>(Root); fx.transform.position = position; fx.transform.localScale = Vector3.one * scale; fx.transform.rotation = Quaternion.identity; fx.Play(); return(fx); } return(null); }
void PlayFXFromPool(FXPool pool, Transform _transform, bool textMessage, Color color, string text, float height) { FX playedFX = pool.Depool(); playedFX.transform.parent = _transform; playedFX.transform.localPosition = Vector3.zero; if (textMessage) { TextMessage message = (TextMessage)playedFX; message.SetTextAndPlay(text, color, height); } else { playedFX.Play(); } }
public static Action <object> ParseMessageToAction(Message message) { if (message.Type == MsgType.Reply) { throw new InvalidOperationException("Server received MsgType.Reply... those are meant to only flow the other way."); } if (message.Type == MsgType.Notify) { return(null); // Notify messages ONLY raise the OnReceiveMessage event and nothing else. } if (message.Type == MsgType.LaunchActivity) { var substrings = message.Content.Split(onNEXT); var type = Type.GetType(substrings[0]); var tdata = Type.GetType(substrings[1]); var serializedPassedInfo = substrings[2]; // Currently nothing is done with this, since it'll be a right pain in the arse to do. return((o) => { // Todo - embed the PassedInfo into somewhere (Res? try again for Bundle syntax?) before this. Application.Context.StartActivity(type); }); } if (message.Type == MsgType.PushSFX) { IEffect FX; if (!Res.SFX.Effects.TryGetValue($"RequestedFX{NEXT}{message.Content}", out FX)) { if (!int.TryParse(message.Content, out int ResourceID)) { ResourceID = typeof(Resource.Id).GetStaticProperty <int>(message.Content); } FX = Res.SFX.Register($"RequestedFX{NEXT}{message.Content}", ResourceID); } if (FX == null) { return(null); } return((o) => { FX.Activate(); FX.Play(); }); } if (message.Type == MsgType.PushSpeech) { return((o) => { Speech.Say(message.Content); }); } if (message.Type == MsgType.PushEffect) { var substrings = message.Content.Split(onNEXT, 2); var effectName = substrings[0]; var effectParams = substrings[1]; //if (!MasterSpellLibrary.CastingResults.ContainsKey(effectName)) //{ // Log.Warn(_tag, $"Unable to locate game effect '{effectName}'."); // return null; //} if (!GameEffect.Definition.ContainsKey(effectName)) { Log.Warn(_tag, $"Unable to locate effect '{effectName}'."); return(null); } //var doFunc = MasterSpellLibrary.CastingResults[effectName]; return((o) => { GameEffect .Definition[effectName]? .OnReceiving(TemporaryAddressBook_SingleEntry ?? new CommsContact(), effectParams); }); } if (message.Type == MsgType.PushEffect2) { var effectInstance = GameEffectInstance.FromStringForm(message.Content); //var doFunc = MasterSpellLibrary.CastingResults[effectName]; return((o) => { effectInstance? .SourceEffect? .OnReceiving2(effectInstance); }); } if (message.Type == MsgType.Query) { return((o) => { var target = AddressBook.Resolve(message.From); target.SendMessage(DataLibrarian.FetchRequestedData(message, o)); }); } if (message.Type == MsgType.SetScenarioVariable) { var substrings = message.Content.Split(onNEXT); Encounters.Scenario.Current.SetVariable(substrings[0], (Encounters.Scenario.State)Enum.Parse(typeof(Encounters.Scenario.State), substrings[1]), false); // False meaning don't rebroadcast it. } throw new NotImplementedException(); }