示例#1
0
	public IEnumerator Thanks () 
	{
		fx = GameObject.FindObjectOfType<FX>();
		fx.PageTake();

		// Update

		float timeElapsed = 0f;
		float timeRatio = 0f;
		float duration = 2f;
		while (timeElapsed < duration) {
			timeRatio = timeElapsed / duration;
			materialThanks.SetFloat("_Alpha", timeRatio);
			timeElapsed += Time.deltaTime;
			yield return 0;
		}

		yield return new WaitForSeconds(5f);

		timeElapsed = 0f;

		while (timeElapsed < duration) {
			timeRatio = timeElapsed / duration;
			materialThanks.SetFloat("_Alpha", 1f - timeRatio);
			timeElapsed += Time.deltaTime;
			yield return 0;
		}
	}