private void OnUnitPicked(int unitId, PickupItem item) { ExplosionManager.Play(item.transform.position, ExplosionEffectType.ItemPickUp); }
private void OnBulletStarted(IBullet bullet) { ExplosionManager.Play(bullet.Pos, ExplosionEffectType.GunShoot); }
private void OnTankDied(ITank tank) { ExplosionManager.Play(tank.Pos, ExplosionEffectType.TankExplosion); }
private void OnBulletHidded(Collider target, IBullet bullet) { ExplosionManager.Play(bullet.Pos, ExplosionEffectType.BulletExplosion); }