static void CreateExitMovingExplosion(Vector3 vector) { if (!GameplayManager.IsMultiplayer || !Menus.mms_reduced_ship_explosions) { ExplosionManager.CreateExitMovingExplosion(vector); } }
static void CreateExitMovingExplosion(Vector3 vector) { if (!GameplayManager.IsMultiplayer || !Menus.mms_reduced_ship_explosions) { ExplosionManager.CreateExitMovingExplosion(vector); } }